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NPC Generator

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Advanced [show]


Morkral Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: This man stands a little under 4'3" and is a bit bulky. He is very muscular particularly in the legs. He has a large brown mantle and cape that has been intricately interwoven into his tan robe. He wears his hair in dreadlocks. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born at the edge of vast island. A few years later when the west was not economically sound they moved to his current location. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Logical. Flaws: Addict, Cynical. Bonds: Nature, Immigrant. Occupation: Architect

Voice: Slow speaker

Attributes [hide]

Morkral Trueanvil, Male Dwarf Warrior 12
Medium (4'3") Dwarf, Lawful Good (CR 12)
Armor Class 14
Hit Points 115 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 16 (+3)14 (+2) 10 (+0)8 (-1)
Skills Perception +4, Performance +3
Senses Passive Perception 13
Languages Common, Dwarven, Elven, Ignan
Attacks Melee +3 / 3d10-1, Ranged +8 / 3d10+4, Grapple +4

Possessions: 36000 sp. Golden pearl (150 gp). Deep blue spinel (700 gp). Amethyst (150 gp).


Social Check DCs


Orsik Silverstone, Male Dwarf [Permalink]

Personal [hide]

Description: 4'3" and muscular, this eastern man is dressed in a clean brown cloak covering his clean studded leather. He wears his golden hair up. He wears large thick round spectacles.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born blind and as such lacked many opportunities for work. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Ploughman. He inherited the family business which he has now maintained for 15 years.

Motivation: To be a Shoemaker again; and sabotage a competitor

Ideals: Athletic, Passionate. Flaws: Fearful, Disease. Bonds: Job. Occupation: Ploughman

Voice: Uses lots of figures of speech

Attributes [hide]

Orsik Silverstone, Male Dwarf Commoner 9
Medium (4'3") Dwarf, Neutral Evil (CR 9)
Armor Class 11
Hit Points 45 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)10 (+0) 14 (+2)7 (-2)
Skills Acrobatics +4, Performance +1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2

Possessions: 90 pp.


Social Check DCs


Bertram Beitz, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is well dressed, but even with his fine clothing he looks run-down and is in decent physical shape. His chestnut hair is kept up in a ponytail inside a broad hat. His hazel eyes dart from person to person.

Personality: Aggressive, abrasive, and angry, Bertram embodies much of what other species detest in the Humans. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. In his 17th year, his parents were killed by a illithids raid, leaving Bertram alone in the world. After a stint in an orphanage, he was adopted. He tends to his Unemployed job now, and dutifully fulfills any obligations he has.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and further expansion of business

Ideals: Joker. Flaws: Antagonistic, Greedy. Bonds: Enemies, Job. Occupation: Unemployed

Voice: Pirate accent

Attributes [hide]

Bertram Beitz, Male Human Expert 9
Medium (5'3") Human, Lawful Good (CR 9)
Armor Class 9
Hit Points 43 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)14 (+2) 7 (-2)16 (+3)
Skills Perception +1, Persuasion +6
Senses Passive Perception 16
Languages Common, Aquan, Ignan
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +2

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sun Buttons, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears baggy brown pantaloons and a violet scarf. She carries a battered greataxe and tarnished halberd as well. She keeps her yellow fur in a pixie cut. Her fierce copper eyes like to dwell on things.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She never wears the same outfit twice, unless she absolutely has to.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She has chosen to use the inheritance that was left to her frivolously. She has been saving her money to try and buy her brother's freedom.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and marry her brother to traveling adventurers

Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Rich, Family. Occupation: Soapmaker

Voice: Breathy voice

Attributes [hide]

Sun Buttons, Female Tabaxi Wizard 10
Medium (4'10") Tabaxi, True Neutral (CR 10)
Armor Class 12
Hit Points 40 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)16 (+3) 13 (+1)15 (+2)
Skills Persuasion +6, Stealth +6
Senses Passive Perception 11
Languages Common, Druidic, Halfling, Elven
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154443320

Possessions: 17000 sp. Alexandrite (1500 gp). White pearl (130 gp).


Social Check DCs

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