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NPC Generator

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Ability Scores
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Advanced [show]


Ahlyssa Badger, Female Human [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her chestnut hair is smooth and relatively long. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is not truly malevolent, but she is obsessed with poetry. She constantly tries to fill her life with poetry. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Ahlyssa was raised in a hard working conservative environment. She was an apprentice working in her mother's forge. She has worked as a Navigator like her mother before her.

Motivation: She is unsatisfied with her job; and expand her business

Ideals: Artistic. Flaws: Insomniac, Fearful. Bonds: Rich, Job. Occupation: Navigator

Voice: Sounds elderly

Attributes [hide]

Ahlyssa Badger, Female Human Rogue 5
Medium (5'3") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)15 (+2) 17 (+3)13 (+1)
Skills Animal Handling +6, Medicine +6
Senses Passive Perception 13
Languages Common, Ignan, Infernal
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Makaria Obscure, Female Tiefling [Permalink]

Personal [hide]

Description: She is an average looking northern female in her early mid-life. She is well dressed, but even with her fine clothing she looks run-down. She has brown hair. She has white eyes.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She also is a firm believer in the womanly ideal.

History: When she was but 6 years old her parents immigrated from the north. Brilliant and gifted she never wanted to apply herself. She moves from town to town, unable to find a place to settle.

Motivation: She has a rivalry with the Church that dominates her actions; and she is compelled to act according to her religious beliefs

Ideals: Optimist, Gifted. Flaws: Impulsive. Bonds: Immigrant, Religious. Occupation: Servant

Voice: Old Prospector

Attributes [hide]

Makaria Obscure, Female Tiefling Bard 6
Medium (4'11") Tiefling, True Neutral (CR 6)
Armor Class 12
Hit Points 25 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)15 (+2) 16 (+3)18 (+4)
Skills Performance +7, Survival +6
Senses Passive Perception 13
Languages Common, Abyssal, Infernal
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 100 gp. Malachite (5 gp). Onyx (70 gp). Azurite (5 gp). Sard (70 gp).


Social Check DCs


Arannis Holimion, Male Elf [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with feathered hat. He has a moderate pudge and is not very fit. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He speaks before he thinks and is too direct. Energy wise he seems alert and responsive.

History: He was born on a small isolated farm. When money was particularly tight he was walking through alleys when he overheard a Bricklayer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Days after completing his studies, news broke out that his hometown was attacked by illithids. Arannis was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Professionalism. Flaws: Insane, Impulsive. Bonds: Nature, Poor. Occupation: Bricklayer

Voice: Speaks with back of mouth

Attributes [hide]

Arannis Holimion, Male Elf Fighter 3
Medium (5'2") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)16 (+3) 15 (+2)14 (+2)
Skills Stealth +4, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Infernal, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Harriet TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: She is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft violet waves gently in the breeze, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'2" when asserting herself. Her golden hair is knotted and matted. This brown eyed northerner is not easily forgotten.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Raised by wardens she was only a novice when gnolls swooped upon their monastery and killed most of the order. In her 16th year, her parents were killed by a gnolls raid, leaving Harriet alone in the world. After a stint in an orphanage, she was adopted. Due to her spouse's obsession with being a Bricklayer they were divorced and she won custody of their daughter. She worked as a Farmer, and she later adopted a second daughter.

Motivation: Her religion dominates her actions.

Ideals: Impeccable. Bonds: Rich, Family, Religious, Enemies. Occupation: Farmer

Voice: Spanish accent

Attributes [hide]

Harriet TellPenny, Female Halfling Barbarian 2
Small (3'2") Halfling, Lawful Good (CR 2)
Armor Class 13
Hit Points 13 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 7 (-2)14 (+2) 17 (+3)11 (+0)
Skills Investigation +4, Performance +2
Senses Passive Perception 13
Languages Common, Halfling, Auran, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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