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NPC Generator

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Advanced [show]


Gerard Martell, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He wears his golden hair down. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Eccentric and domineering, Gerard will drive conversation. He invites people to come help in his community garden.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Extrovert, Philantrophist, Entrepeneur. Flaws: Insomniac. Bonds: Religious. Occupation: Doctor

Voice: Deep voice with rolling R's

Attributes [hide]

Gerard Martell, Male Half-Elf Warrior 5
Medium (5'6") Half-Elf, Neutral Evil (CR 5)
Armor Class 9
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 11 (+0)15 (+2) 15 (+2)13 (+1)
Skills Intimidation +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Orc
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: 4000 sp.


Social Check DCs


Immeral Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His black hair is cut jaggedly and amateurishly. His brown eyes lackadaisically let the world flow into them.

Personality: He speaks before he thinks and is too direct. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Immeral was born the youngest of three triplets. From there he went from mercenary job to mercenary job. Due to his spouse's obsession with being a Bather they were divorced and he won custody of their daughter. He worked as a Actor, and he later adopted a second daughter.

Motivation: To unite with his sister; and he has passion for adventuring and risk

Flaws: Impulsive. Bonds: Adventurer, Immigrant, Rich, Family. Occupation: Actor

Voice: Creaky witch voice

Attributes [hide]

Immeral Qualanthri, Male Elf Adept 13
Medium (5'3") Elf, Lawful Neutral (CR 13)
Armor Class 12
Hit Points 74 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)8 (-1) 13 (+1)6 (-2)
Skills Insight +5, Performance +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +7 / 4d4+3, Ranged +6 / 4d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133332

Possessions: 4000 gp. Jade (70 gp). Jasper (30 gp). 1 Medium magic item.


Social Check DCs


Seven Peak, Female Tabaxi [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She has moderate length beige fur. She wears a mask on her face.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She always tries to repair and not replace. It was this mentality that drove her into the Stableman business.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Seven has worked very hard to control her curse. Due to her spouse's obsession with being a Hunter they were divorced and she won custody of their daughter. She worked as a Stableman, and she later adopted a second daughter.

Motivation: Regain custody of her daughter; and she has money and likes to spend it

Ideals: Persistence. Flaws: Insomniac, Disease. Bonds: Rich, Family. Occupation: Stableman

Voice: Can't modulate volume

Attributes [hide]

Seven Peak, Female Tabaxi Aristocrat 5
Medium (6'3") Tabaxi, Neutral Evil (CR 5)
Armor Class 14
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 14 (+2)13 (+1) 11 (+0)16 (+3)
Skills Nature +4, Survival +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4

Possessions: Just what you see.


Social Check DCs


Ethereal Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged woman prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady and is in decent physical shape. Her black fur is kept up in a ponytail inside a Stetson hat. Her copper eyes have a joyful gleam in them most of the time.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She works hard and plays hard.

History: Born in a small village she learned the ways of the warrior from her father. She struck it rich when she found rare goods in large quantities. Being a Gardener kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Seeks redemption; and she has comitted a past crime that haunts her to this day

Ideals: Fighting. Flaws: Cynical, Hedonist. Bonds: Rich, Criminal record. Occupation: Gardener

Voice: Spits words with contempt

Attributes [hide]

Ethereal Wind, Female Tabaxi Rogue 3
Medium (4'10") Tabaxi, Neutral Evil (CR 3)
Armor Class 15
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)20 (+5) 13 (+1)8 (-1) 11 (+0)14 (+2)
Skills Acrobatics +7, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +7 / 1d8+5, Grapple +2

Possessions: 7000 cp.


Social Check DCs

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