Gerard Blyth, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'9" has a big stupid grin on his face most of the time. He typically wears grey cloth garments or leather armor. His long brown hair is drawn into a two foot long braid. He has several tiny topaz earrings on each ear.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He does not trust anyone and sleeps with one eye open.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He struck it rich when he found rare goods in large quantities. He inherited the family business which he has now maintained for 15 years.
Motivation: He is compelled to act according to his religious beliefs; and to be a layabout again
Flaws: Antagonistic, Insomniac. Bonds: Rich, Job, Religious. Occupation: Blacksmith
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +1
Possessions: 120 gp.
Art Moon, Male Tabaxi [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears his yellow fur up. His yellow eyes dart from person to person to random spaces in the air.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tabaxi in existence. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born several months after his mother was called into army service. After coming to the age of reason, Art took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Athletic, Justice, Gifted. Bonds: Poor, Military. Occupation: Slave Trader
Voice: Speaks with a cold
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 73 (8d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 12 (+1) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Ignan, Dwarven
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
Possessions: 700 gp. Black velvet mask with numerous citrines (150 gp). Silver comb with moonstones (900 gp). Jeweled anklet (3000 gp). Embroidered and bejeweled glove (3000 gp).
Dadalan Ebynichtomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears a robe, a symbol of death around his neck, and a scythe on his belt. Beneath his clothing is a huge mess of scar tissue. He wears his gold crest up. His red eyes dart from person to person.
Personality: He is witty, but his monotone delivery comes off as unnerving He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father was very strict, and drilled into him lessons on being the perfect gentleman. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dadalan fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes
Ideals: Fighting, Joker, Impeccable. Bonds: Slave, Rich. Occupation: Interpreter
Voice: Relaxed voice
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 10 (+0) | 9 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 20 gp.
Althaea Sylvaranth, Female Elf [Permalink]
Personal [hide]
Description: An older woman who dresses like a well dressed Healer does, she is not a threatening figure. She has a long brown ponytail with little hanging trinkets. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She was raised in a mountains tribe. Her mother was a mechanic, and taught her how to fix just about anything. She then took over the family business and is one of the better Healer for hire.
Motivation: To be a Banker again.
Ideals: Optimist, Justice, Persistence. Bonds: Job, Nature. Occupation: Healer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'5") Elf, Lawful Good (CR 13)
Armor Class 12
Hit Points 30 (13d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 7 (-2) | 17 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Goblin, Orc, Sylvan
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 4 | 3 | 3 | 3 | 3 | 3 | 1 | 1 |
Possessions: 700 pp. Large well-done wool tapestry (300 gp). Jeweled electrum ring (4000 gp). Embroidered and bejeweled glove (4000 gp). Fire opal pendant on a fine gold chain (2100 gp). A delicate brass dragon egg (100 gp).
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Their contribution stands as a beacon of hope for all adventurers!

