Margery Hanali, Female Half-Elf [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears rags and sports a simple walking cane. With bright blonde hair. Her violet eyes dart from person to person.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She also has developed a complete distrust of the Priest profession.
History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. Margery was born on a far eastern plains where she grew up under the tutelage of her father, an expert Assassin. She tends to her Assassin job now, and dutifully fulfills any obligations she has.
Motivation: She would like to get married and retire; and further expansion of business
Ideals: Optimist, Artistic. Bonds: Poor, Job, Immigrant, Has a crush. Occupation: Assassin
Voice: Russian accent
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Good (CR 4)
Armor Class 12
Hit Points 21 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 13 (+1) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 |
Possessions: 20000 cp. Bloodstone (80 gp). Black pearl (500 gp).
Carlin Albaratie, Female Gnome [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears dull blue sweaters, loose brown pants, and alligator leather shoes. Beneath her sweater she keeps a concealed lance, just in case. She keeps her long brown hair kept up in a rat tail. Her brown unseeing eyes seem to look past you.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She has a small toy that she constantly fidgets with.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Like her father and her brother before her, after school she went straight into learning to become a Masseuse. She ran away from her former home and has been making her living as a Masseuse for the past few years.
Motivation: Wants to open a new tavern; and to get a good night's sleep
Flaws: Disease, Antagonistic, Addict, Insomniac. Bonds: Job. Occupation: Masseuse
Voice: Squeaky
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 3)
Armor Class 13
Hit Points 11 (3d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 13 (+1) | 15 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Sylvan, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Nyx Offund, Female Gnome [Permalink]
Personal [hide]
Description: 3'0" and muscular, this northern woman dresses like a well dressed Miner does. Her chestnut hair is braided into rings. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is irascible and easily irritated. She has a small toy that she constantly fidgets with.
History: She got into the Miner business at a young age. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She's also a talented Body Guard, but doesn't like to broadcast it.
Motivation: To be a Body Guard again; and balancing her hectic life and new miner responsibilities is difficult
Ideals: Athletic. Flaws: Insane, Antagonistic, Addict. Bonds: Job. Occupation: Miner
Voice: pre-pubescent
Attributes [hide]
Small (3'0") Gnome, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 58 (7d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 19 (+4) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 4 | 3 | 2 |
Possessions: 800 gp. Sardonyx (50 gp). Coral (50 gp).
Isabella Trowbridge, Female Half-Elf [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking eastern young adult. She is constantly adorned with expensive silk clothing, often dyed in bright yellow and tan, and wears rings and necklaces with large, colorful gems. Beneath her clothing is a huge mess of scar tissue. Her hair is long and blonde with streaks of black, and is pulled back with small yellow clips. She wears a mask on her face.
Personality: Isabella is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: Her mother raised her in a mountain cabin. Like her father and her brother before her, after school she went straight into learning to become a Armorer. She then took over the family business and is one of the better Armorer for hire.
Motivation: She is greedy; and she'd like to take her coworkers down a peg
Ideals: Extrovert, Entrepeneur. Bonds: Rich, Slave, Nature, Job. Occupation: Armorer
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Good (CR 5)
Armor Class 10
Hit Points 31 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 13 (+1) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 20000 cp. Large well-done wool tapestry (600 gp). Solid gold idol (500 gp). Fire opal pendant on a fine gold chain (1500 gp). Cloth of gold vestments (50 gp).
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Their contribution stands as a beacon of hope for all adventurers!

