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NPC Generator

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Advanced [show]


Namfoodle Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: He typically wears tan cloth garments or leather armor. His skin is fair and his fingers are delicate and long. His chestnut hair and beard is wavy and long. He has a tattooed face.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A gifted student he started as a Sailor, but he got bored and became a Shepherd. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is not mentally stable, and does not behave rationally; and to be a sailor again

Flaws: Shy, Antagonistic, Insane. Bonds: Job. Occupation: Shepherd

Voice: Whispers

Attributes [hide]

Namfoodle Tarkelby, Male Gnome Wizard 4
Small (3'6") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 22 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)8 (-1) 10 (+0)10 (+0)
Skills Performance +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp. 1 Masterwork Heavy steel shield. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Shivering Of Passion, Male Tabaxi [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a weathered and beat up set of banded mail beneath an oversized pastel coat. His gray fur is lengthy and is close to two feet long. He wears a mask on his face.

Personality: He is business-like. He takes instructions and follows them to the letter. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: A powerful slaver made him what he is. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has worked as a Crown-heir like his mother before him.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Professionalism. Flaws: PTSD. Bonds: Job, Mentor. Occupation: Crown-heir

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Shivering Of Passion, Male Tabaxi Bard 3
Medium (6'3") Tabaxi, True Neutral (CR 3)
Armor Class 12
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 9 (-1)14 (+2) 13 (+1)15 (+2)
Skills Animal Handling +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Goblin, Infernal
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 300 gp. Iolite (60 gp).


Social Check DCs


Uraim Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he prefers to wear grey pants and tee shirts. His hair is golden and very short. His brown eyes are slightly larger than normal.

Personality: He is witty, but his monotone delivery comes off as unnerving He also has developed a complete distrust of the Layabout profession.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Architect work with an outfit from a few towns over. Architect work suited him well, and with each successful project, he earned more gold and more respect from his peers. He used his abilities to travel the world and help people.

Motivation: He loathes his own lifestyle; and further expansion of business

Ideals: Joker, Philantrophist. Flaws: Depressed. Bonds: Job, Slave. Occupation: Architect

Voice: Smooth and feminine

Attributes [hide]

Uraim Rumnaheim, Male Dwarf Rogue 2
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 17 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 16 (+3)14 (+2) 10 (+0)10 (+0)
Skills Perception +2, Religion +4
Senses Passive Perception 14
Languages Common, Dwarven, Auran, Terran
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Einkil Thrahak, Male Dwarf [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He is bristling with hidden weapons, mostly crossbows and swords. He has shaved his head bald. His eyes are amber.

Personality: He is a Mason first and foremost. He believes firmly that knowledge should be universal. He is skeptical of what others tell him and is slow to trust.

History: He was born in the north, but his parents moved at a very young age to the west. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Einkil took refuge in the ruined castle and found the beat up crossbow and armor he uses now. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Wants to open a new tavern; and he is a bit of a kleptomaniac

Flaws: Shy. Bonds: Criminal record, Job, Immigrant, Nature. Occupation: Mason

Voice: Jamaican accent

Attributes [hide]

Einkil Thrahak, Male Dwarf Barbarian 1
Medium (4'1") Dwarf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)14 (+2) 11 (+0)11 (+0)
Skills Athletics +2, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Draconic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 150 gp.


Social Check DCs

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