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NPC Generator

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Advanced [show]


Oriax Grief, Male Tiefling [Permalink]

Personal [hide]

Description: This younger middle-aged man is renowned for his bright black suits and hats, and a wedding ring on his right hand. His blue hair is slicked back into a classic pompadour. His red eyes are passionate and lively.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born in the north his family was never financially stable. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Sailor for hire.

Motivation: He wants to meet his childhood hero; and to be a slave trader again

Ideals: Gifted. Flaws: Shy. Bonds: In love, Adventurer, Poor, Job. Occupation: Sailor

Voice: Prounounces S like Z

Attributes [hide]

Oriax Grief, Male Tiefling Sorcerer 1
Medium (5'1") Tiefling, Neutral Good (CR 1)
Armor Class 8
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 15 (+2)15 (+2) 9 (-1)16 (+3)
Skills Investigation +4, Perception +1
Senses Passive Perception 11
Languages Common, Gnoll, Gnome
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 100 sp.


Social Check DCs


Barendd Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'1" when asserting himself. He has a very tight haircut. He has several tiny amethyst earrings on each ear.

Personality: He snorts whenever he laughs or is feeling confident. He works hard and plays hard.

History: He was born the only child of a wealthy merchant. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Marshal. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To be a Blacksmith again.

Ideals: Entrepeneur. Flaws: Hedonist. Bonds: Rich, Job. Occupation: Marshal

Voice: growls and snarls, animalistic

Attributes [hide]

Barendd Burrowfound, Male Dwarf Rogue 2
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 17 (+3)15 (+2) 14 (+2)12 (+1)
Skills Persuasion +3, Stealth +5
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Celestial
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 380 gp. 1 Climber’s kit.


Social Check DCs


Aramil Xistsrith, Male Elf [Permalink]

Personal [hide]

Description: This man does not wear sleeves and tends to eschew shirts when he can avoid it, and sports empty pouches on his belt. His long white hair reaches down to his waist. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He loves telling others what to do and how they should feel about things. A true patriot, Aramil would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: The child of a Carter, who enjoyed hunting, Aramil was taken on many hunting expeditions. Aramil liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Halfling compassion; and to reunite with his old friends

Ideals: Opinionated. Flaws: Racist. Bonds: Military, Nature, Adventurer. Occupation: Miller

Voice: Forgets to breathe while speaking

Attributes [hide]

Aramil Xistsrith, Male Elf Rogue 1
Medium (5'5") Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)11 (+0) 11 (+0)11 (+0)
Skills Perception +2, Religion +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 6000 cp. Tourmaline (50 gp).


Social Check DCs


Aust Madden, Male Half-Elf [Permalink]

Personal [hide]

Description: He tends to wear a large yellow jacket. He is portly but not overly obese. His hair is silver and curly. His face is covered beneath a completely black helmet.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He moved out south to avoid the crime he committed. He has since lost track of the people in his past.

Motivation: Regain custody of his son; and to get a good night's sleep

Flaws: Shy, Insomniac. Bonds: Criminal record, Religious, Family. Occupation: Ruler

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Aust Madden, Male Half-Elf Adept 5
Medium (5'7") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)12 (+1) 14 (+2)13 (+1)
Skills Nature +4, Stealth +4
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332100

Possessions: 200 gp.


Social Check DCs

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