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NPC Generator

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Advanced [show]


Hadwisa Carlton, Female Human [Permalink]

Personal [hide]

Description: This late middle aged woman dresses like a well dressed Bowyer does and is in decent physical shape. She wears her auburn hair down. She wears crescent spectacles with a black brim.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Hadwisa lived on a farm with her father, near the main road leading to a nearby town. Her first spouse was a Engraver, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She inherited the family business which she has now maintained for 7 years.

Motivation: She is unsatisfied with her job; and an old rival family wants her found

Ideals: Impeccable, Logical. Bonds: Job, Religious, Family. Occupation: Bowyer

Voice: Laughs frequently while speaking

Attributes [hide]

Hadwisa Carlton, Female Human Monk 8
Medium (5'0") Human, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 67 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)14 (+2) 10 (+0)9 (-1)
Skills History +5, Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Halfling
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Blossom Whispermouse, Female Halfling [Permalink]

Personal [hide]

Description: This tall, slender woman prefers to wear flannel. She keeps her brown hair in a flapper bob. Her eyes are likewise green.

Personality: She speaks before she thinks and is too direct. As long as the job gets done she does not care how it got done.

History: Gifted from a young age, Blossom studied abroad. From there she went from mercenary job to mercenary job. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To protect her home; and a need for knowledge about a nearby landmark

Ideals: Professionalism, Gifted. Flaws: Impulsive. Bonds: Adventurer, Guardian. Occupation: Laborer

Voice: Hissing voice

Attributes [hide]

Blossom Whispermouse, Female Halfling Rogue 6
Small (2'9") Halfling, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 26 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)9 (-1) 13 (+1)12 (+1)
Skills Deception +4, Religion +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0

Possessions: 1000 sp.


Social Check DCs


Sethrekar Delmirev, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His white crest is slicked back into a classic pompadour. His eyes are red and he is always smoking a pipe.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. As long as the job gets done he does not care how it got done.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. Some 2 years later his spouse died after the birth of his daughter. Heartbroken, Sethrekar never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: To find somewhere to settle down; and wishes to resurrect an old love

Ideals: Professionalism, Gifted. Flaws: Mundane. Bonds: In love. Occupation: Mayor

Voice: Uses sign language

Attributes [hide]

Sethrekar Delmirev, Male Dragonborn Paladin 5
Medium (6'7") Dragonborn, Chaotic Good (CR 5)
Armor Class 10
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)10 (+0) 15 (+2)16 (+3)
Skills Sleight of Hand +3, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 20000 cp. Alexandrite (300 gp). Azurite (4 gp). Sard (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Merihim Principle, Male Tiefling [Permalink]

Personal [hide]

Description: This malnourished man wears a robe, a symbol of his god around his neck, and a crossbow on his belt. He keeps his long white hair kept up in a rat tail. His eyes are red.

Personality: Aggressive, abrasive, and angry, Merihim embodies much of what other species detest in the Tieflings. He plays an instrument quite well.

History: Born to a poor family in the city he treasured whatever gifts he got. Through the years after Merihim was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Merihim's father didn't care for him much, and the feeling was mutual. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Merihim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Someone believes him a fraud; and a deep hatred of gnolls

Ideals: Fighting, Artistic. Flaws: Antagonistic. Bonds: Poor, Enemies. Occupation: Tailor

Voice: Dark and ominous

Attributes [hide]

Merihim Principle, Male Tiefling Cleric 7
Medium (5'0") Tiefling, Lawful Good (CR 7)
Armor Class 12
Hit Points 35 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)12 (+1) 13 (+1)14 (+2)
Skills Animal Handling +4, Religion +4
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126432

Possessions: Just what you see.


Social Check DCs

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