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NPC Generator

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Advanced [show]


Manea Intellect, Female Tiefling [Permalink]

Personal [hide]

Description: She has a missing right leg. She usually wears her green robe and has her ceremonial dagger always slung over her shoulder. Her long white hair is drawn into a two foot long braid. She has a tattooed face.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: Sold as a small child to a slaver, Manea was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Manea was born on a far southern plains where she grew up under the tutelage of her father, an expert Ruler. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Wants to open a new tavern; and she is unsatisfied with her job

Flaws: Antagonistic. Bonds: Job, Mentor, Immigrant. Occupation: Ruler

Voice: Pronounces O like U

Attributes [hide]

Manea Intellect, Female Tiefling Commoner 4
Medium (5'11") Tiefling, Lawful Evil (CR 4)
Armor Class 11
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)14 (+2) 8 (-1)19 (+4)
Skills Investigation +4
Senses Passive Perception 9
Languages Common, Halfling, Terran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: Golden yellow topaz (500 gp). 1 Half-Plate. 1 Half-Plate. 1 Half-Plate. 1 Breastplate.


Social Check DCs


Silgre Hackney, Female Half-Orc [Permalink]

Personal [hide]

Description: This light-skinned female wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She is tall, broad shouldered and powerfully built. With wild red hair. She has a dull look in her violet eyes.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is obsessed with a lost civilization.

History: Born to a pair of adventurers, Silgre grew up listening to her mother's many stories. Her family was turned out during the war. She and her family wandered south to less war torn lands. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She's attracted to the PC; and she has passion for adventuring and risk

Flaws: Cynical, PTSD. Bonds: Adventurer, Poor, Has a crush. Occupation: Scribe

Voice: Soft and mumbly

Attributes [hide]

Silgre Hackney, Female Half-Orc Rogue 7
Medium (4'9") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 34 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)5 (-3) 7 (-2)12 (+1)
Skills Insight +1
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 200 gp. Malachite (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Yurgunn Brawnanvil, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she likes to wear ponchos typically of a light brown in addition to tight pants. She keeps her white hair in a flapper bob. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She has always had a great fascination with Tabaxi culture. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. As a young adult she joined a group advocating for an improvement in Dwarven conditions. She struck the Mason job and began her own company from there.

Motivation: Wants to open a new tavern; and she feels the way she acts is they only way to get by in the world

Ideals: Philantrophist, Gifted, Impeccable. Flaws: Insane, Racist. Bonds: Job. Occupation: Mason

Voice: American accent

Attributes [hide]

Yurgunn Brawnanvil, Female Dwarf Commoner 8
Medium (3'11") Dwarf, Lawful Neutral (CR 8)
Armor Class 9
Hit Points 48 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 16 (+3)13 (+1) 7 (-2)11 (+0)
Skills Investigation +4, Stealth +2
Senses Passive Perception 8
Languages Common, Dwarven, Orc
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0

Possessions: 40 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Great Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: She is wearing a long, pastel cloak, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'2" when asserting herself. She wears a feathered hat to hide her balding. Her copper eyes dart from person to person.

Personality: This woman loves writing and to teach people writing more than just about anything. She is able to fit into much smaller and tighter spaces than normal.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She was granted martial powers by her dying sister.

Motivation: To be a Animal Trainer again; and balancing her hectic life and new stylist responsibilities is difficult

Ideals: Artistic, Gifted. Bonds: Rich, Job. Occupation: Stylist

Voice: Hard of hearing, loud

Attributes [hide]

Great Candle, Female Tabaxi Monk 5
Medium (5'2") Tabaxi, Chaotic Good (CR 5)
Armor Class 11
Hit Points 47 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)15 (+2) 8 (-1)8 (-1)
Skills History +5, Insight +2
Senses Passive Perception 9
Languages Common, Undercommon, Giant
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: Just what you see.


Social Check DCs

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