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NPC Generator

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Advanced [show]


Seven In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She keeps her red fur in a pixie cut. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.

Personality: She is almost excessively polite to everyone, even when angry. She is a big fan of imagination and believes people should spend more time reading and writing.

History: The child of eastern immigrants she idolized her mother. Her homeland was ravaged by war and she spent much of her life rebuilding it. She moves from town to town, unable to find a place to settle.

Motivation: Wants a kiss; and to settle down with her crush

Ideals: Athletic, Logical. Flaws: Shy, PTSD. Bonds: Immigrant, Has a crush. Occupation: Bricklayer

Voice: Uses lots of figures of speech

Attributes [hide]

Seven In the Wind, Female Tabaxi Cleric 12
Medium (5'8") Tabaxi, Neutral Good (CR 12)
Armor Class 11
Hit Points 62 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)16 (+3) 15 (+2)16 (+3)
Skills Stealth +5, Survival +6
Senses Passive Perception 12
Languages Common, Aquan, Undercommon, Dwarven
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14654433

Possessions: 200 pp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp). Large well-done wool tapestry (200 gp). Gold music box (2000 gp). A roughly beaten golden orb (60 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (30 gp).


Social Check DCs


Sweet Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears pastel leather gloves, a pastel jacket, and tight pants. His yellow fur is still thick. His eyes are hazel.

Personality: He hates orcs. He views them as having robbed his home of its proper glory. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born in a small island village. There was a wharf not far from home where he often wandered off to fish. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Meet up once more with his childhood friend; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Impulsive. Bonds: Enemies, Nature, Adventurer. Occupation: Tanner

Voice: Speaks with a cold

Attributes [hide]

Sweet Wind, Male Tabaxi Expert 2
Medium (6'3") Tabaxi, Chaotic Good (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)13 (+1) 14 (+2)11 (+0)
Skills Athletics +3, Religion +3
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +3

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs


Elama Ofandrus, Female Elf [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has wavy silver hair. Her hazel eyes lackadaisically let the world flow into them.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: When she was but 3 years old her parents immigrated from the east. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She doesn't get along with people that don't share her tastes; and she is greedy

Ideals: Joker, Impeccable. Flaws: Secretive. Bonds: Immigrant, Rich. Occupation: Layabout

Voice: Old Prospector

Attributes [hide]

Elama Ofandrus, Female Elf Ranger 3
Medium (4'8") Elf, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 12 (+1)8 (-1) 13 (+1)15 (+2)
Skills Animal Handling +3, Religion +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 300 gp. 3 Alchemist’s fire. 4 Smokesticks.


Social Check DCs


Luthra Murnig, Female Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a simple blue robe with white stripes complete with hood. Her silver hair is smooth and relatively long. She wears round tiny glasses practically rammed into her face.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She has a small toy that she constantly fidgets with.

History: Born to a pair of adventurers, Luthra grew up listening to her father's many stories. While she appears to be a normal Gnome, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She got away from her former life and has fallen to alcoholism.

Motivation: Obtaining odd cultural Gnomish artifacts is her passion; and she's repulsed by the pc

Flaws: Antagonistic, Addict, Insane. Bonds: Adventurer. Occupation: Fletcher

Voice: Pronounces difficult words wrong

Attributes [hide]

Luthra Murnig, Female Gnome Expert 4
Small (3'4") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 9 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 8 (-1)10 (+0) 12 (+1)14 (+2)
Skills Insight +3, Nature +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 50 pp. 1 Minor magic item.


Social Check DCs

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