Gynk Barlow, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears just a black suit. She carries with her a set of greatswords on her belt, each one with a amber on the hilt. She wears her hair in dreadlocks. She has several tiny amber earrings on each ear.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: Born in a small village she learned the ways of the warrior from her mother. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has built up a small fortune and can afford her own way.
Motivation: Wants to have a good time and be beloved; and she is greedy
Ideals: Fighting, Optimist. Bonds: Rich, Nature, In love. Occupation: Bounty Hunter
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'5") Half-Orc, Lawful Evil (CR 7)
Armor Class 11
Hit Points 17 (7d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 9 (-1) | 8 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 700 gp. 1 Minor magic item.
Eiravel Wasanthi, Male Half-Elf [Permalink]
Personal [hide]
Description: The light-skinned man stands 4'11" and wears long strands of amethyst and short violet dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He keeps his long chestnut hair kept up in a rat tail. His violet unseeing eyes seem to look past you.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He always tries to repair and not replace. It was this mentality that drove him into the Beggar business.
History: When he was but 8 years old his parents immigrated from the west. His mother was a mechanic, and taught him how to fix just about anything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it.
Ideals: Persistence. Flaws: Disease, Antagonistic. Bonds: Rich, Immigrant. Occupation: Beggar
Voice: Low range voice
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Good (CR 10)
Armor Class 13
Hit Points 66 (10d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 16 (+3) | 17 (+3) | 13 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3
Possessions: 110 pp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp).
Shifting Of Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a mite stocky and wears suspenders and pastel workpants. Her shirt is brown, and she wears a heavy pastel leather apron most of the time. She wears a feathered hat to hide her balding. She tend to wears goggles to shield her eyes.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. As long as the job gets done she does not care how it got done.
History: Born to a Map Maker, her father struggled to pay the bills. Her childhood dream was to be a Map Maker, but she was a colossal failure. She has worked as a Sculptor like her father before her.
Motivation: Wants a kiss; and further expansion of business
Ideals: Optimist, Professionalism. Bonds: Poor, Job, Has a crush. Occupation: Sculptor
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'5") Tabaxi, Chaotic Evil (CR 13)
Armor Class 12
Hit Points 55 (13d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 15 (+2) | 8 (-1) | 12 (+1) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Celestial
Attacks Melee +2 / 4d4-2, Ranged +6 / 4d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 2000 gp. Azurite (7 gp). Black pearl (900 gp). Moonstone (70 gp). Violet garnet (900 gp). Chrysoprase (70 gp). Star rose quartz (70 gp). Amber (90 gp). Deep green spinel (90 gp). Azurite (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hugolina Hill, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she sports violet clothing, slightly heavier than average wear. Her red hair is cut short. Her amber eyes dart around the room hyper actively observing anyone and anything.
Personality: Confrontational and typically high on some drug or another. She invites people to come help in her community garden.
History: She got into the Marshal business at a young age. She helped her mother out around the business and became quite the natural. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: Doesn't want to be a Marshal and was forced into it by her family; and wants to open a new tavern
Ideals: Philantrophist. Flaws: Addict. Bonds: Job, Family. Occupation: Marshal
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 13 (+1) | 9 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 400 gp. Aquamarine (400 gp). 1 Masterwork Thieves’ tools. 1 Backpack.
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Their contribution stands as a beacon of hope for all adventurers!


