Gimûb Acton, Male Half-Orc [Permalink]
Personal [hide]
Description: Standing 5'7", this man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. With bright golden hair and a scraggly beard. He wears round tiny glasses practically rammed into his face.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He comes from a rich eastern family. He struck it rich when he found rare goods in large quantities. After months of barely getting by, Gimûb managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: A rival would like him out of the picture; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Entrepeneur. Flaws: Terse. Bonds: Rich, Criminal record. Occupation: Shipwright
Voice: Scratchy, weak
Attributes [hide]
Medium (5'7") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 7 (-2) | 10 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 700 sp. Star rose quartz (30 gp). 1 Masterwork Common Ranged Weapon.
Bathin Contempt, Male Tiefling [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He has dark red hair. His white eyes lackadaisically let the world flow into them.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born in the west, but his parents moved at a very young age to the north. Bathin abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: An old rival family wants him found; and to unite with his sister
Ideals: Artistic. Flaws: Forgetful. Bonds: Immigrant, Adventurer, Family. Occupation: Unemployed
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'4") Tiefling, Chaotic Evil (CR 8)
Armor Class 14
Hit Points 41 (8d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 19 (+4) | 13 (+1) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +4
Possessions: 400 gp. Jade (50 gp). Zircon (80 gp). Freshwater pearl (14 gp). Rock crystal (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Carlin Fapplestamp, Female Gnome [Permalink]
Personal [hide]
Description: She stands about 3'6" and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her right hand appears badly burned and disfigured. With bright blonde hair. She has several tiny jet earrings on each ear.
Personality: Carlin wants to be seen as a stoic, levelheaded, noble Expert, so she tries to act the part. She does a good job, for the most part... She is obsessed with finding treasure.
History: She was born several months after her mother was called into army service. Her parents enrolled her in a Expert school at a young age so that she could practice her necromantic talents. She has dedicated herself to building a better world.
Motivation: Meet up once more with her childhood friend; and money/treasure
Ideals: Disciplined, Gifted. Bonds: Rich, Adventurer, Military. Occupation: Adventurer
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 7)
Armor Class 13
Hit Points 24 (7d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 10 (+0) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
Possessions: 100 pp. Coral (130 gp). Sard (70 gp). Alexandrite (200 gp).
Elysande Franklin, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a faded coat and loose pants complete with top hat. Her skin is fair and her fingers are delicate and long. Her golden hair is slicked back into a classic pompadour. Her amber unseeing eyes seem to look past you.
Personality: She is fixated on the number 83. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She never wears the same outfit twice, unless she absolutely has to.
History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She dropped out of school before completing her studies. She was granted divine powers by her dying brother.
Motivation: Wants to work out more often; and she is not mentally stable, and does not behave rationally
Ideals: Artistic, Gifted, Logical. Flaws: Disease, Insane. Occupation: Junk Dealer
Voice: Soft and melodious
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 28 (3d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 8 (-1) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
Possessions: 1800 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!

