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NPC Generator

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Advanced [show]


Jezebeth Destiny, Female Tiefling [Permalink]

Personal [hide]

Description: She is lean but muscular and very much looks the part of a Sage. Her hair is short and black. Her silver eyes peer out from beneath her small green hat.

Personality: While she acts the brute, she is far gentler than she would appear. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: She was born to loving parents in a slum to the south. She helped her mother out around the business and became quite the natural. She ran away from her former home and has been making her living as a Sage for the past few years.

Motivation: Wishes to resurrect an old love; and to be a weaver again

Ideals: Fighting, Optimist. Bonds: Job, In love, Poor. Occupation: Sage

Voice: Russian accent

Attributes [hide]

Jezebeth Destiny, Female Tiefling Fighter 2
Medium (5'5") Tiefling, Lawful Evil (CR 2)
Armor Class 11
Hit Points 16 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 7 (-2)11 (+0) 13 (+1)14 (+2)
Skills Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Cask Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears an entirely pastel suit with black socks and a vest with buckled shoes. He is muscular with a powerful set of arms. His fur is black and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is happy with his job as a Fisher. He turns his eye from what people do, preferring to live and let live. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born in a small forest village. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Cask took refuge in the large cave and found the beat up flail and armor he uses now. He ran away from his former home and has been making his living as a Fisher for the past few years.

Motivation: Retire the richest man in the west; and he has a rivalry with the church that dominates his actions

Ideals: Entrepeneur. Flaws: Insomniac. Bonds: Job, Religious, Nature. Occupation: Fisher

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Cask Buttons, Male Tabaxi Aristocrat 1
Medium (6'0") Tabaxi, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)12 (+1) 13 (+1)15 (+2)
Skills Insight +3, Stealth +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 40 pp.


Social Check DCs


Drifting Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a pastel cloak and cross-gartered black stockings. He keeps his brown fur in a pixie cut. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: A powerful brothel owner made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Mentor, Adventurer, Criminal record. Occupation: Bounty Hunter

Voice: Australian accent

Attributes [hide]

Drifting Fang, Male Tabaxi Cleric 11
Medium (5'8") Tabaxi, Lawful Evil (CR 11)
Armor Class 14
Hit Points 53 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)19 (+4) 13 (+1)15 (+2) 15 (+2)13 (+1)
Skills Performance +5, Stealth +8
Senses Passive Perception 12
Languages Common, Gnoll, Elven
Attacks Melee +7 / 3d8+3, Ranged +8 / 3d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14654432

Possessions: 2500 gp. Amethyst (40 gp).


Social Check DCs


Mhurren Brady, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears suspenders and black workpants. His shirt is brown, and he wears a heavy black leather apron most of the time, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His green eyes peer out from beneath his top black hat.

Personality: Mhurren is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is obsessed with his god.

History: When he was but 3 years old his parents immigrated from the north. He worked as a nervous Junk Dealer and found it very stressful. He moves from town to town, unable to find a place to settle.

Motivation: He is terrified, and will act out of fear; and his religion dominates his actions

Ideals: Extrovert. Flaws: Fearful. Bonds: Religious, Immigrant, Job. Occupation: Junk Dealer

Voice: Low and grunting

Attributes [hide]

Mhurren Brady, Male Half-Orc Barbarian 7
Medium (5'4") Half-Orc, Chaotic Good (CR 7)
Armor Class 13
Hit Points 67 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)10 (+0) 10 (+0)12 (+1)
Skills Religion +3, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 1100 gp. 1 Minor magic item.


Social Check DCs

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