Horza Barton, Male Half-Orc [Permalink]
Personal [hide]
Description: This late middle aged man wears a robe, a symbol of death around his neck, and a axe on his belt and is in decent physical shape. He wears a wide-brimmed hat to cover his moderate length red hair. His eyes are amber and he is always smoking a pipe.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born in the west to a Assassin, Horza learned a great deal about his father's area of expertise. A few years later when the north was not economically sound they moved to his current location. He tends to his Assassin job now, and dutifully fulfills any obligations he has.
Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Optimist. Flaws: Sensitive. Bonds: Job, Immigrant. Occupation: Assassin
Voice: Whispers
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Evil (CR 17)
Armor Class 15
Hit Points 37 (17d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 20 (+5) | 9 (-1) | 9 (-1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +9 / 5d4+3, Ranged +11 / 5d4+5, Grapple +5
Possessions: 4000 gp. Sardonyx (20 gp). Deep blue spinel (900 gp). Azurite (16 gp). Rhodochrosite (16 gp). Alexandrite (900 gp). Azurite (16 gp). Blue sapphire (1300 gp). Eye agate (16 gp). Moonstone (20 gp). Freshwater pearl (16 gp). Rock crystal (20 gp). Deep blue spinel (900 gp). Freshwater pearl (16 gp). Emerald (1300 gp). Iolite (20 gp). Alexandrite (900 gp). Aquamarine (900 gp). Pink pearl (60 gp). Smoky quartz (20 gp). Brown-green garnet (60 gp). Alexandrite (900 gp).
Glim Turen, Male Gnome [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and carries kukris. His long red hair is drawn into a two foot long braid. His amber eyes lackadaisically let the world flow into them.
Personality: He is almost excessively polite to everyone, even when angry. Energy wise he seems alert and responsive.
History: His mother raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Fighting, Professionalism. Flaws: Shy. Bonds: Rich, Nature. Occupation: Sculptor
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'8") Gnome, Lawful Evil (CR 9)
Armor Class 10
Hit Points 56 (9d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 8 (-1) | 14 (+2) | 14 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Orc, Undercommon
Attacks Melee +3 / 3d4+0, Ranged +2 / 3d4-1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: Black opal (1000 gp). Carnelian (70 gp). Red spinel (160 gp). Aquamarine (600 gp).
Aust Coulson, Male Half-Elf [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a worn and beaten armor. His white hair is knotted and matted. He has a tattooed face.
Personality: Cocky and sure of himself, he believes he is the best Gardener born in the past three hundred years. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Born in a small village he learned the ways of the warrior from his mother. As a young adult he joined a group advocating for an improvement in Half-Elven conditions. He ran away from his former home and has been making his living as a Gardener for the past few years.
Motivation: Wants to open a new tavern; and he has a crush on the local locksmith
Ideals: Athletic, Fighting. Flaws: Racist. Bonds: Job, Has a crush. Occupation: Gardener
Voice: Slurs words
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Good (CR 10)
Armor Class 7
Hit Points 13 (10d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 4 (-3) | 7 (-2) | 16 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Undercommon, Auran
Attacks Melee +5 / 3d6+1, Ranged +1 / 3d6-3, Grapple +1
Possessions: 600 gp. Jet (160 gp). Fire opal (1100 gp). Alexandrite (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Caeldrim Floshem, Male Elf [Permalink]
Personal [hide]
Description: This man wears tight fighting clothing, which leaves very little to the imagination. He has a penchant for wearing a ring with an oversized emerald on his left hand. His auburn hair is cut jaggedly and amateurishly. His eyes are likewise blue.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He served in the navy to pay for his family's outstanding loans. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and he wants nothing more than to rejoin the army
Ideals: Fighting, Philantrophist. Flaws: Hedonist. Bonds: Rich, Military. Occupation: Dilettante
Voice: Switch between two voices
Attributes [hide]
Medium (4'10") Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 11 (+0) | 7 (-2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!

