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NPC Generator

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Advanced [show]


Gomory Wisdom, Female Tiefling [Permalink]

Personal [hide]

Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. Her blue hair is lengthy. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: A skeptical and narcissistic woman, Gomory's first love is herself. Her second love is also herself. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: The child of a Unemployed, who enjoyed hunting, Gomory was taken on many hunting expeditions. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She was forced to fight in gladiatorial arenas alongside her partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and nothing but the best is good enough for her

Ideals: Impeccable, Fighting. Bonds: Slave, Nature, Debt. Occupation: Cook

Voice: growls and snarls, animalistic

Attributes [hide]

Gomory Wisdom, Female Tiefling Ranger 9
Medium (5'9") Tiefling, Lawful Evil (CR 9)
Armor Class 14
Hit Points 36 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 9 (-1)17 (+3) 13 (+1)16 (+3)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 11
Languages Common, Ignan, Orc, Infernal
Attacks Melee +4 / 3d4+1, Ranged +7 / 3d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 1200 gp. Silver-plated steel longsword with jet jewel in hilt (600 gp). An abacus with copper, silver and gold markers (60 gp). A roughly beaten golden orb (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fargrim Thrahak, Male Dwarf [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'3" when asserting himself. His black hair is smooth and relatively long. He has hazel eyes and a grey hat with a white feather.

Personality: Overbrimming with self-confidence, Fargrim isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. He is a font of random trivia from the lore and stories he has discovered

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Fargrim was born on a far northern forest where he grew up under the tutelage of his father, an expert Detective. He now mingles about in high society.

Motivation: A strong sense of loyalty to Half-Elven people; and nothing but the best is good enough for him

Ideals: Impeccable, Logical. Flaws: Racist. Bonds: Rich, Immigrant. Occupation: Detective

Voice: Sleepy voice

Attributes [hide]

Fargrim Thrahak, Male Dwarf Commoner 2
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)6 (-2) 15 (+2)9 (-1)
Skills Acrobatics +4, Religion +0
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +0

Possessions: 1800 sp.


Social Check DCs


Rrath Kensley, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears very tight pants and wife beaters, though occasionally he sports a white coat. He has moderate length blonde hair. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is used to getting what he wants. In part because he is a meticulous planner.

History: Rrath lived on a farm with his mother, near the main road leading to a nearby town. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Due to his spouse's obsession with being a Sailor they were divorced and he won custody of their son. He worked as a Shoemaker, and he later adopted a second son.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Disciplined, Professionalism, Fighting. Bonds: Immigrant, Family. Occupation: Shoemaker

Voice: Spanish accent

Attributes [hide]

Rrath Kensley, Male Half-Orc Rogue 2
Medium (5'4") Half-Orc, Neutral Evil (CR 2)
Armor Class 11
Hit Points 8 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)13 (+1) 6 (-2)14 (+2) 12 (+1)12 (+1)
Skills Medicine +3, Stealth +3
Senses Passive Perception 11
Languages Common, Orc, Giant, Auran
Attacks Melee +7 / 1d6+5, Ranged +3 / 1d6+1, Grapple +5

Possessions: Just what you see.


Social Check DCs


Taklinn Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair, while still mostly brown, has prominent grey streaks. His eyes are likewise blue.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. The war was a terrible time for him, and Taklinn does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born on a small isolated farm. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was granted necromantic powers by his dying brother.

Motivation: He feels kind of lost in life; and he wants nothing more than to rejoin the army

Ideals: Joker, Gifted. Flaws: Depressed. Bonds: Military, Nature. Occupation: Butcher

Voice: growls and snarls, animalistic

Attributes [hide]

Taklinn Strakeln, Male Dwarf Paladin 12
Medium (4'5") Dwarf, Chaotic Good (CR 12)
Armor Class 10
Hit Points 116 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 18 (+4)12 (+1) 12 (+1)11 (+0)
Skills Sleight of Hand +4, Survival +5
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee +7 / 3d10+3, Ranged +4 / 3d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 31000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Black velvet mask with numerous citrines (130 gp).


Social Check DCs

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