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NPC Generator

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Advanced [show]


Mara Iranapha, Female Elf [Permalink]

Personal [hide]

Description: She wears suspenders and tan workpants. Her shirt is green, and she wears a heavy tan leather apron most of the time. Her attire stands in sharp contrast to her nunchaku, which is beautifully polished and possesses an ornate carving of a card on it. She has a long silver ponytail with little hanging trinkets. Her eyes are gray and catlike.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She also has developed a complete distrust of the Navigator profession.

History: Born in the north to a Knight, Mara learned a great deal about her father's area of expertise. In her 15th year, her parents were killed by a drow raid, leaving Mara alone in the world. After a stint in an orphanage, she was adopted. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She has passion for adventuring and risk; and retire the richest woman in the north

Ideals: Entrepeneur. Flaws: Insomniac. Bonds: Job, Enemies, Adventurer. Occupation: Knight

Voice: Stutters

Attributes [hide]

Mara Iranapha, Female Elf Fighter 3
Medium (5'0") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)14 (+2) 16 (+3)14 (+2)
Skills Animal Handling +5, Stealth +4
Senses Passive Perception 13
Languages Common, Elven, Auran, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Pyra Grace, Female Tiefling [Permalink]

Personal [hide]

Description: A 6'5" southern woman, she is wearing a long, green, dusty cloak. She keeps her chestnut hair in a flapper bob. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She cannot resist a sob story and will often dote over anyone who has one.

History: Gifted from a young age, Pyra studied abroad. After coming to the age of reason, Pyra took it upon herself to study the psionic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She loathes her own lifestyle; and to get a good night's sleep

Ideals: Philantrophist, Gifted. Flaws: Insomniac, Shy, Disease, Depressed. Occupation: Detective

Voice: Slurs words

Attributes [hide]

Pyra Grace, Female Tiefling Ranger 4
Medium (6'5") Tiefling, Lawful Good (CR 4)
Armor Class 10
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)6 (-2) 12 (+1)10 (+0)
Skills Arcana +0, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 500 gp.


Social Check DCs


Ethereal Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears dark leathers with embroidery. He wears his red fur up. His blue eyes dart from person to person to random spaces in the air.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Gifted from a young age, Ethereal studied abroad. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Ethereal took refuge in the large cave and found the beat up axe and armor he uses now. He was granted martial powers by his dying brother.

Motivation: Wishes to resurrect an old love; and doesn't want to be a gardener and was forced into it by his family

Ideals: Joker, Gifted. Bonds: Family, Nature, In love. Occupation: Gardener

Voice: Slow speaker

Attributes [hide]

Ethereal Grass, Male Tabaxi Monk 16
Medium (5'9") Tabaxi, True Neutral (CR 16)
Armor Class 10
Hit Points 99 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)8 (-1) 13 (+1)16 (+3)
Skills Perception +6, Sleight of Hand +5
Senses Passive Perception 15
Languages
Attacks Melee +7 / 4d10+2, Ranged +5 / 4d10+0, Grapple +2

Possessions: 600 pp. An abacus with copper, silver and gold markers (120 gp). Large well-done wool tapestry (600 gp). Fire opal pendant on a fine gold chain (1600 gp). Silver comb with moonstones (100 gp). Gold and topaz bottle stopper cork (1800 gp). Jeweled electrum ring (2000 gp).


Social Check DCs


Mamnen Hate, Male Tiefling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has dyed his greying brown hair a little too much giving a sharp brown color. He has red eyes and a black hat with a red feather.

Personality: Prone to second guessing himself, he comes off as nervous. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born in the south. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.

Motivation: Seeks redemption; and he has comitted a past crime that haunts him to this day

Ideals: Athletic. Flaws: Shy. Bonds: Criminal record, Immigrant. Occupation: Jeweler

Voice: Sore throat, cough

Attributes [hide]

Mamnen Hate, Male Tiefling Commoner 2
Medium (6'7") Tiefling, True Neutral (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)16 (+3) 15 (+2)14 (+2)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Sylvan, Infernal, Elven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: Just what you see.


Social Check DCs

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