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Advanced [show]


Sorath Torment, Female Tiefling [Permalink]

Personal [hide]

Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She carries a battered greataxe and tarnished longbow as well. She has dyed her greying purple hair a little too much giving a sharp purple color. She wears crescent spectacles with a black brim.

Personality: She is witty, but her monotone delivery comes off as unnerving She works hard and plays hard.

History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Sorath was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Sorath decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sorath fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She has decided she is irredeemable; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Joker, Gifted. Flaws: Hedonist. Bonds: Criminal record. Occupation: Carpenter

Voice: Smoker's lung

Attributes [hide]

Sorath Torment, Female Tiefling Rogue 18
Medium (5'7") Tiefling, True Neutral (CR 18)
Armor Class 11
Hit Points 116 (18d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)12 (+1) 14 (+2)18 (+4)
Skills Perception +8, Persuasion +10
Senses Passive Perception 20
Languages Common, Auran
Attacks Melee +7 / 5d6+1, Ranged +7 / 5d6+1, Grapple +1

Possessions: 9000 gp. White pearl (60 gp). Amethyst (60 gp). White pearl (60 gp). Hematite (14 gp). Red spinel (60 gp). Black pearl (200 gp). Star rose quartz (80 gp). Jet (60 gp). Rich purple corundum (800 gp). Fiery yellow corundum (800 gp). Deep blue spinel (200 gp). Black pearl (200 gp). Golden pearl (60 gp). Chrysoprase (80 gp). Sardonyx (80 gp). Black pearl (200 gp). Eye agate (14 gp). Black pearl (200 gp). Rhodochrosite (14 gp). Pink pearl (60 gp). Coral (60 gp). Freshwater pearl (14 gp). Violet garnet (200 gp). Jasper (80 gp). Carnelian (80 gp). 1 Major magic item.


Social Check DCs


Adrex Norixius, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He wears his green crest down. He has red eyes and a black hat with a green feather.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He now travels the world, in search of power and loot.

Motivation: Wants to have a good time and be beloved; and he wants to meet his childhood hero

Ideals: Optimist. Flaws: Selfish, Forgetful. Bonds: Religious, Adventurer. Occupation: Assassin

Voice: Nasally tone

Attributes [hide]

Adrex Norixius, Male Dragonborn Rogue 7
Medium (6'3") Dragonborn, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 43 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)12 (+1) 13 (+1)15 (+2)
Skills Acrobatics +4, Performance +5
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +5

Possessions: 1200 gp. Azurite (7 gp). 1 Minor magic item.


Social Check DCs


Arnold Milton, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a large hat to cast shadows over his face and wears ponchos to better hide his body, he is not a threatening figure. He wears his auburn hair down. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born to a pair of adventurers, Arnold grew up listening to his mother's many stories. Arnold abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He desires power and/or immortality; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Flaws: Insane. Bonds: Poor, Enemies, Has a crush, Adventurer. Occupation: Weaver

Voice: Smoker's lung

Attributes [hide]

Arnold Milton, Male Human Adept 1
Medium (6'2") Human, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 12 (+1)10 (+0) 15 (+2)16 (+3)
Skills Deception +5, Intimidation +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 400 sp. 1 Masterwork Common Melee.


Social Check DCs


Einkil Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He does not wear sleeves and tends to eschew shirts when he can avoid it. His brown hair is cut jaggedly and amateurishly. He has a dull look in his gray eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He believes the world needs to unite to get rid of illithids once and for all.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To protect his home; and he's looking for his big break

Flaws: Terse. Bonds: Enemies, Religious, Adventurer, Guardian. Occupation: Scribe

Voice: Italian accent

Attributes [hide]

Einkil Deepdelver, Male Dwarf Monk 3
Medium (4'0") Dwarf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)9 (-1) 11 (+0)15 (+2)
Skills Athletics +5, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs

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