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Advanced [show]


Nogu Harley, Female Half-Orc [Permalink]

Personal [hide]

Description: 4'7" and muscular, this western woman wears rags and sports a simple walking cane. She keeps her red hair in a pixie cut. Her fierce hazel eyes like to dwell on things.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Raised by wardens she was only a novice when goblins swooped upon their monastery and killed most of the order. Through the years after Nogu was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Nogu's father didn't care for her much, and the feeling was mutual. After a long history of fighting, Nogu and her spouse have recently divorced.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.

Ideals: Athletic. Flaws: Antagonistic. Bonds: Poor, Criminal record, Religious, Enemies. Occupation: Beggar

Voice: Speaks with back of mouth

Attributes [hide]

Nogu Harley, Female Half-Orc Warlock 5
Medium (4'7") Half-Orc, Lawful Evil (CR 5)
Armor Class 11
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)8 (-1) 10 (+0)13 (+1)
Skills Arcana +2, Intimidation +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. White pearl (160 gp). Zircon (20 gp). Moonstone (20 gp).


Social Check DCs


Kallista Luck, Female Tiefling [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right leg, she wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her purple hair is drawn into a tight pony tail with a cross scrunchie. She has a tattooed face.

Personality: She has always had a great fascination with Dragonborn culture. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: Born to a pair of adventurers, Kallista grew up listening to her father's many stories. She dropped out of school before completing her studies. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She is unsatisfied with her job; and she wants to meet her childhood hero

Ideals: Impeccable, Logical. Flaws: Racist. Bonds: Adventurer, Job. Occupation: Assassin

Voice: Hard of hearing, loud

Attributes [hide]

Kallista Luck, Female Tiefling Druid 2
Medium (4'10") Tiefling, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 8 (-1)14 (+2) 11 (+0)13 (+1)
Skills Animal Handling +2, Investigation +4
Senses Passive Perception 10
Languages Common, Goblin, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 1500 sp. Tourmaline (90 gp). Azurite (11 gp).


Social Check DCs


Quick Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her fur is greying and her face has many wrinkles. Her amber eyes dart from person to person to random spaces in the air.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: The child of a Animal Trainer, who enjoyed hunting, Quick was taken on many hunting expeditions. Quick was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Quick decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting, Athletic. Flaws: Disease. Bonds: Rich, Nature, Criminal record. Occupation: Tailor

Voice: Scratchy, weak

Attributes [hide]

Quick Wind, Female Tabaxi Warlock 1
Medium (5'8") Tabaxi, Lawful Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)15 (+2) 10 (+0)13 (+1)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common, Celestial, Giant
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12210000

Possessions: 30 gp.


Social Check DCs


Adrik Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He has the majority of his body covered in plate. His golden hair is cut short with large spiked bangs in the front. His eyes are likewise violet.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a great chef.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. After coming to the age of reason, Adrik took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted divine powers by his dying brother.

Motivation: Wants to work out more often; and his religion dominates his actions

Ideals: Athletic, Gifted. Flaws: Sensitive. Bonds: Religious. Occupation: Mortician

Voice: Nasally tone

Attributes [hide]

Adrik Goblinbane, Male Dwarf Sorcerer 1
Medium (4'3") Dwarf, Lawful Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)10 (+0) 16 (+3)11 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 110 gp.


Social Check DCs

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