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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Drifting Treat, Female Tabaxi [Permalink]

Personal [hide]

Description: She is in excellent shape and wears very tight pants and wife beaters, though occasionally she sports a pastel coat. She has done her best to style her brown fur to look like a famous performer. Her eyes are copper and catlike.

Personality: Abrasive and pushy, she has a hard time making friends. She never wears the same outfit twice, unless she absolutely has to.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She has had some formal singing training, and achieved minor success. She has never given up on her singing dream.

Motivation: Wants to work out more often; and she's repulsed by the pc

Ideals: Athletic, Artistic. Flaws: Antagonistic, Disease. Bonds: Slave. Occupation: Banker

Voice: Dutch accent

Attributes [hide]

Drifting Treat, Female Tabaxi Warrior 7
Medium (5'6") Tabaxi, Neutral Good (CR 7)
Armor Class 12
Hit Points 44 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)11 (+0) 11 (+0)16 (+3)
Skills Perception +3, Sleight of Hand +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: 1100 gp. Alexandrite (1600 gp). Obsidian (14 gp). Violet garnet (1600 gp). Aquamarine (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aym Muse, Female Tiefling [Permalink]

Personal [hide]

Description: She wears bulky black painted plate armor. She carries with her a set of halberds on her belt, each one with a aquamarine on the hilt. She sports a flattop hair cut. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She would rather hide behind her crafts than deal with other people.

History: Aym was raised in a hard working conservative environment. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She's also a talented Map Maker, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and she is unsatisfied with her job

Ideals: Fighting, Artistic. Flaws: Insane, Shy. Bonds: Job. Occupation: Junk Dealer

Voice: American accent

Attributes [hide]

Aym Muse, Female Tiefling Commoner 8
Medium (6'4") Tiefling, Chaotic Neutral (CR 8)
Armor Class 9
Hit Points 20 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 11 (+0)16 (+3) 15 (+2)15 (+2)
Skills Athletics +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Infernal, Giant, Gnoll
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +2

Possessions: 300 gp. Carnelian (30 gp). Blue quartz (14 gp). Golden pearl (120 gp).


Social Check DCs


Avelina Hackney, Female Human [Permalink]

Personal [hide]

Description: She prefers to wear flannel. She is bristling with hidden weapons, mostly sickles and ceremonial daggers. She has dyed her greying auburn hair a little too much giving a sharp auburn color. She wears round tiny glasses practically rammed into her face.

Personality: She dislikes all the random violence that takes place in the east. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She was born at the edge of vast mountains. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She bought a sickle and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She feels that her past leaves her morally obligated to help; and money/treasure

Ideals: Pacifist. Bonds: Criminal record, Rich, Nature, Military. Occupation: Crown-heir

Voice: Irish accent

Attributes [hide]

Avelina Hackney, Female Human Commoner 4
Medium (5'0") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)14 (+2) 12 (+1)14 (+2)
Skills History +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Halfling, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Nella Clive, Female Half-Orc [Permalink]

Personal [hide]

Description: A 6'1" southern woman, she dresses in black turtlenecks beneath a blue coat with tan slacks. Her long white hair is drawn into a two foot long braid. She has blue eyes and a black hat with a blue feather.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She is skeptical of what others tell her and is slow to trust.

History: She comes from a rich southern family. Her mother had invested heavily in several trade routes and wanted her to inherit them. She left for the south, certain she would find work there.

Motivation: Further expansion of business; and to end her boredom

Flaws: Mundane, Shy. Bonds: Rich, Immigrant, Job. Occupation: Assassin

Voice: Farmer accent

Attributes [hide]

Nella Clive, Female Half-Orc Warrior 7
Medium (6'1") Half-Orc, Chaotic Good (CR 7)
Armor Class 12
Hit Points 43 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 10 (+0)10 (+0) 11 (+0)12 (+1)
Skills Insight +3, Religion +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3

Possessions: 600 gp. Obsidian (12 gp).


Social Check DCs

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