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NPC Generator

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Advanced [show]


Morkral Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: He wears brown trousers with tan and grey striped suspenders. He wears various colorful collared shirts. He has a small bristly mustache and wavy silver hair. His fierce green eyes like to dwell on things.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has a habit of throwing himself into exceedingly dangerous situations.

History: Morkral hails from a village terrorized by brigands. He moved out north to avoid the crime he committed. He used his abilities to trick people and travel the world for free.

Motivation: Revenge; and to share knowledge with the world

Ideals: Philantrophist, Logical. Flaws: Impulsive. Bonds: Enemies, Criminal record. Occupation: Farmer

Voice: Jittery and nervous

Attributes [hide]

Morkral Burrowfound, Male Dwarf Rogue 10
Medium (4'3") Dwarf, Lawful Evil (CR 10)
Armor Class 13
Hit Points 65 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 14 (+2)9 (-1) 10 (+0)13 (+1)
Skills Perception +4, Persuasion +5
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3

Possessions: 2000 sp. Jet (90 gp). Moonstone (40 gp). Peridot (40 gp). Eye agate (13 gp). Lapis lazuli (13 gp). Chrysoprase (40 gp). Jade (90 gp). Rock crystal (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Five Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears his lavender fur down. He has several tiny aquamarine earrings on each ear.

Personality: He is irascible and easily irritated. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born the only child of a wealthy merchant. Through the years after Five was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Five's father didn't care for him much, and the feeling was mutual. He has been a successful dealer in antiques buying low and selling high.

Motivation: Money/treasure; and wants to work out more often

Ideals: Athletic, Entrepeneur. Flaws: Antagonistic, Hedonist. Bonds: Rich. Occupation: Navigator

Voice: Tuts and clicks tongue

Attributes [hide]

Five Wind, Male Tabaxi Rogue 7
Medium (5'0") Tabaxi, Lawful Good (CR 7)
Armor Class 14
Hit Points 34 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 12 (+1)13 (+1) 10 (+0)15 (+2)
Skills Medicine +3, Stealth +7
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +2 / 2d8-1, Ranged +7 / 2d8+4, Grapple +4

Possessions: 10000 cp. Embroidered silk and velvet mantle with numerous moonstones (900 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Suhnae Almeida, Male Half-Elf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He likes to wear ponchos typically of a light violet in addition to tight pants. His hair is blonde and curly. He has a dull look in his amber eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a habit of throwing himself into exceedingly dangerous situations.

History: Suhnae was born in the north. At a young age he loved to build and create. A gifted student he started as a Stylist, but he got bored and became a Herbalist. He tends to his Herbalist job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business; and to share knowledge with the world

Ideals: Persistence, Logical. Flaws: Impulsive. Bonds: Job. Occupation: Herbalist

Voice: Gruff and masculine

Attributes [hide]

Suhnae Almeida, Male Half-Elf Bard 1
Medium (5'1") Half-Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)7 (-2) 12 (+1)12 (+1)
Skills Perception +3, Persuasion +3
Senses Passive Perception 13
Languages Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 500 sp. Smoky quartz (30 gp).


Social Check DCs


Baern Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: A pudgy man standing about 4'4" has a big stupid grin on his face most of the time. He likes to wear grey tank tops with white pants. His brown hair is lengthy and is close to two feet long. His amber eyes are slightly larger than normal.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: When he was but 7 years old his parents immigrated from the east. He took every job he could get his hands on, but the opportunities for Dwarves in the east were limited. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Expand his business; and balancing his hectic life and new assassin responsibilities is difficult

Flaws: Antagonistic, Secretive. Bonds: Immigrant, Adventurer, Job. Occupation: Assassin

Voice: Uses sign language

Attributes [hide]

Baern Loderr, Male Dwarf Druid 2
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)15 (+2) 8 (-1)8 (-1)
Skills Nature +4, Perception +1
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Giant
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 sp.


Social Check DCs

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