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NPC Generator

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Lvl.
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Advanced [show]


Symma Loofollue, Female Gnome [Permalink]

Personal [hide]

Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. She carries with her a set of falchions on her belt, each one with a topaz on the hilt. Her hair is long and golden with streaks of silver, and is pulled back with small tan clips. She has a dull look in her gray eyes.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: Born to a Hunter, her mother struggled to pay the bills. Symma was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Symma decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She is untrained/undisciplined, which makes her dangerous.

Motivation: She has comitted a past crime that haunts her to this day.

Ideals: Fighting, Joker. Flaws: Insane. Bonds: Poor, Criminal record. Occupation: Guard

Voice: American accent

Attributes [hide]

Symma Loofollue, Female Gnome Warrior 4
Small (3'5") Gnome, Neutral Evil (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 16 (+3)14 (+2) 13 (+1)11 (+0)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Undercommon
Attacks Melee -1 / 1d10-3, Ranged +2 / 1d10+0, Grapple +0

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Zook Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: An older man who typically wears a sleeveless long coat of deep blue leather and dull brown iron scale mail, he is not a threatening figure. His silver hair is kept up in a ponytail inside a deerstalker hat. He tend to wears goggles to shield his eyes.

Personality: He has a massive crush on the younger sibling of the Barrister who has hired him part-time. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.

Motivation: He is unsatisfied with his job; and to prove his worth to the world

Ideals: Gifted. Flaws: Impulsive. Bonds: Has a crush, Criminal record, Job. Occupation: Barrister

Voice: Deep voice with rolling R's

Attributes [hide]

Zook Wildwander, Male Gnome Druid 5
Small (3'5") Gnome, True Neutral (CR 5)
Armor Class 11
Hit Points 22 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 9 (-1)12 (+1) 11 (+0)11 (+0)
Skills Arcana +4, Survival +3
Senses Passive Perception 10
Languages Common, Gnome, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 100 pp. 1 Minor magic item.


Social Check DCs


Borun Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a red broad hat and red clothes. His golden hair is styled in orderly dreadlocks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Borun speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: The child of southern immigrants he idolized his father. A gifted student he started as a Gardener, but he got bored and became a Bowyer. He now owns his own business.

Motivation: He loathes his own lifestyle; and expand his business

Ideals: Impeccable, Extrovert. Flaws: Insane, Depressed. Bonds: Immigrant, Job. Occupation: Bowyer

Voice: Shortens vowels

Attributes [hide]

Borun Honeypot, Male Halfling Adept 6
Small (2'11") Halfling, Lawful Neutral (CR 6)
Armor Class 10
Hit Points 19 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 9 (-1)10 (+0) 11 (+0)15 (+2)
Skills Nature +3, Performance +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 1000 sp. Citrine (20 gp). Violet garnet (1200 gp). 1 Minor magic item.


Social Check DCs


Gurdis Deepdelver, Female Dwarf [Permalink]

Personal [hide]

Description: She dresses in collared shirts and wears a proper scarf over her head. She carries with her a set of swords on her belt, each one with a sapphire on the hilt. Her moppish chestnut hair is in a traditional bowl cut. She tend to wears goggles to shield her eyes.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is a font of random trivia from the lore and stories she has discovered

History: Gurdis was raised in a hard working conservative environment. She took every job she could get her hands on, but the opportunities for Dwarves in the north were limited. She's also a talented Hunter, but doesn't like to broadcast it.

Motivation: Sabotage a competitor.

Ideals: Fighting, Logical. Flaws: Terse. Bonds: Job, Immigrant. Occupation: Seamstress

Voice: Low range voice

Attributes [hide]

Gurdis Deepdelver, Female Dwarf Rogue 2
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)12 (+1) 15 (+2)6 (-2)
Skills Deception +0, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Dwarven, Infernal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Melee.


Social Check DCs

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