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NPC Generator

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Advanced [show]


Morana Glanhig, Female Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears an entirely grey suit with tan socks and a vest with buckled shoes. Her red hair is wavy and long. Her eyes are a pleasant gray.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. When she's not drinking or sleeping the drinks off, she's doing poetry.

History: She got into the Adventurer business at a young age. Morana was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Morana decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently she has begun working with bootleggers and crooks.

Motivation: She has decided she is irredeemable; and a strong sense of loyalty to dragonborn people

Ideals: Optimist, Artistic. Flaws: Racist. Bonds: Job, Criminal record. Occupation: Adventurer

Voice: Dutch accent

Attributes [hide]

Morana Glanhig, Female Dwarf Ranger 2
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 9 (-1)17 (+3) 14 (+2)7 (-2)
Skills Persuasion +0, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Infernal, Aquan
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 2000 sp. 1 Masterwork Musical instrument.


Social Check DCs


Rose Whispermouse, Female Halfling [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across her face, she is well dressed, constantly wearing a white suit, grey shirt, and blue tie. Her brown hair is cut jaggedly and amateurishly. She has several tiny opal earrings on each ear.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: The child of northern immigrants she idolized her father. Cursed with lycanthropy at a very young age, Rose has worked very hard to control her curse. She moves from town to town, unable to find a place to settle.

Motivation: To prove her worth to the world.

Flaws: Shy, Impulsive, Disease. Bonds: Rich, Immigrant. Occupation: Weaver

Voice: Rolls R's

Attributes [hide]

Rose Whispermouse, Female Halfling Warrior 4
Small (3'0") Halfling, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 41 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)9 (-1) 18 (+4)14 (+2)
Skills History +1, Intimidation +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


William Charlton, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears an entirely brown suit with black socks and a vest with buckled shoes. His moppish red hair is in a traditional bowl cut. He has hazel eyes and a brown hat with a black feather.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was raised in a desert tribe. His mother took him hunting and taught him how to get in the mind of other creatures. He has recently gotten a pet goose that steals things from people.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Flaws: Racist. Bonds: Job, Nature, Criminal record, Adventurer. Occupation: Blacksmith

Voice: Soft and melodious

Attributes [hide]

William Charlton, Male Human Adept 8
Medium (6'5") Human, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 16 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 9 (-1)11 (+0) 10 (+0)13 (+1)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 1200 gp. Jeweled anklet (2000 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp).


Social Check DCs


Nora Frostbeard, Female Dwarf [Permalink]

Personal [hide]

Description: She dresses in collared shirts and wears a proper scarf over her head. Her black hair is styled in orderly dreadlocks. She has several tiny opal earrings on each ear.

Personality: She is mildly Dwarf supremacist, though she does not identify as such. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: She was born the only child of a wealthy merchant. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Nora took refuge in the ruined castle and found the beat up spear and armor she uses now. She now mingles about in high society.

Motivation: Retire the richest woman in the east.

Ideals: Entrepeneur. Flaws: Racist. Bonds: Rich, Military, Nature. Occupation: Bounty Hunter

Voice: Forgets to breathe while speaking

Attributes [hide]

Nora Frostbeard, Female Dwarf Druid 2
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 21 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 18 (+4)11 (+0) 9 (-1)10 (+0)
Skills Acrobatics +1, Religion +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1600 sp.


Social Check DCs

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