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NPC Generator

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Advanced [show]


Bertram Hayes, Male Human [Permalink]

Personal [hide]

Description: 5'10" and muscular, this southern man wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sickle, but if one is not available he will default to his mace. He has a long brown beard with little hanging trinkets. His green unseeing eyes seem to look past you.

Personality: He loves telling others what to do and how they should feel about things. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born blind and as such lacked many opportunities for work. Cursed with unlife at a very young age, Bertram has worked very hard to control his curse. He became a Barber soon after.

Motivation: Wants to work out more often.

Ideals: Athletic, Opinionated, Professionalism. Flaws: Disease. Occupation: Barber

Voice: Sensual and smooth

Attributes [hide]

Bertram Hayes, Male Human Druid 1
Medium (5'10") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 16 (+3)18 (+4) 14 (+2)6 (-2)
Skills History +6, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Druidic, Giant, Ignan, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 20 gp.


Social Check DCs


Melech Luck, Male Tiefling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing a long, green cloak. His black hair, when down, is lengthy. His silver eyes dart around the room hyper actively observing anyone and anything.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born several months after his mother was called into army service. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has since lost track of the people in his past.

Motivation: Money/treasure; and to unite with his sister

Flaws: Antagonistic. Bonds: Immigrant, Criminal record, Military, Family, Rich. Occupation: Glassblower

Voice: Pronounces O like U

Attributes [hide]

Melech Luck, Male Tiefling Rogue 8
Medium (5'10") Tiefling, Neutral Evil (CR 8)
Armor Class 11
Hit Points 30 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)13 (+1) 7 (-2)15 (+2)
Skills Perception +1, Survival +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 800 gp. Rich purple corundum (1100 gp). Black pearl (600 gp). Chalcedony (60 gp). Red-brown spinel (50 gp). Amber (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Urshar Loderr, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears grey leather gloves, a grey jacket, and tight pants. Her auburn hair, when down, is lengthy. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: Calm and collected, she is a well trained Spy. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: Urshar was raised in a hard working conservative environment. She took every job she could get her hands on, but the opportunities for Dwarves in the west were limited. She has been a successful dealer in antiques buying low and selling high.

Motivation: She is unsatisfied with her job.

Ideals: Gifted, Entrepeneur. Bonds: Immigrant, Job. Occupation: Spy

Voice: Dutch accent

Attributes [hide]

Urshar Loderr, Female Dwarf Adept 2
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 14 (+2)16 (+3) 14 (+2)11 (+0)
Skills Acrobatics +1, Intimidation +2
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll, Auran, Aquan
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: Just what you see.


Social Check DCs


Gerbo Humplebumple, Male Gnome [Permalink]

Personal [hide]

Description: He stands about 3'6" and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His right hand appears badly burned and disfigured. His red hair, when down, is lengthy. His gray eyes are slightly larger than normal.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is able to make almost anything out of random pieces of junk.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Cursed with unlife at a very young age, Gerbo has worked very hard to control his curse. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his absent father; and meet up once more with his childhood friend

Ideals: Gifted. Flaws: Antagonistic, Disease. Bonds: Adventurer, Family. Occupation: Sailor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gerbo Humplebumple, Male Gnome Rogue 4
Small (3'6") Gnome, Lawful Evil (CR 4)
Armor Class 14
Hit Points 20 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 13 (+1)11 (+0) 10 (+0)14 (+2)
Skills Medicine +2, Religion +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 15000 cp. 1 Minor magic item.


Social Check DCs

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