Gorgûm Rodney, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a white coat over a red low-cut shirt, and a top hat upon his head. His hair is long and white with streaks of black, and is pulled back with small white clips. His beard is black, braided, and well cared for. He wears round tiny glasses practically rammed into his face.
Personality: He is happy with his job as a Bowyer. He turns his eye from what people do, preferring to live and let live. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born in the north to a Bowyer, Gorgûm learned a great deal about his mother's area of expertise. He made a point of taking high paying jobs and getting most of it up front. He was granted druidic powers by his dying sister.
Motivation: He'd like to take his coworkers down a peg; and he is compelled to act according to his religious beliefs
Ideals: Gifted. Flaws: Fearful. Bonds: Job, Adventurer, Religious. Occupation: Bowyer
Voice: Jittery and nervous
Attributes [hide]
Medium (5'6") Half-Orc, Lawful Evil (CR 7)
Armor Class 14
Hit Points 47 (7d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 18 (+4) | 9 (-1) | 9 (-1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +2 / 2d8-1, Ranged +7 / 2d8+4, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 80 pp. Solid gold idol (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Eyepatch with mock eye of sapphire and moonstone (1500 gp). 1 Minor magic item. 1 Minor magic item.
Borun Porridgepot, Male Halfling [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a red suit, pastel shirt, and white tie. His skin is fair and his fingers are delicate and long. His brown hair is cut jaggedly and amateurishly. His eyes are violet.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He works hard and plays hard.
History: The child of a Carpenter, who enjoyed hunting, Borun was taken on many hunting expeditions. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). He is searching for what he claims is his rightful reward.
Motivation: Further expansion of business; and meet up once more with his childhood friend
Flaws: Antagonistic, Hedonist. Bonds: Nature, Adventurer, Job. Occupation: Healer
Voice: Jamaican accent
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 37 (6d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 12 (+1) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 700 gp.
Vanchu Bradshaw, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a fine chain shirt which she covers with black colored cloaks and clothing, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'11" when asserting herself. Her auburn hair is thinning but still full. Her brown eyes have a joyful gleam in them most of the time.
Personality: A skeptical and narcissistic woman, Vanchu's first love is herself. Her second love is also herself. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She is the product a well kept family trust fund and as such has never really known need. Her mother was a soldier and died while she was still young. Vanchu was left her mother's suit of armor and trained in its use and care. She is searching for what she claims is her rightful reward.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she wants nothing more than to rejoin the army
Ideals: Impeccable, Fighting. Bonds: Military, Rich, Adventurer. Occupation: Blacksmith
Voice: Russian accent
Attributes [hide]
Medium (5'11") Half-Orc, Neutral Evil (CR 7)
Armor Class 11
Hit Points 26 (7d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 12 (+1) | 9 (-1) | 14 (+2) | 6 (-2) |
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
Possessions: 12000 sp. Brass mug with jade inlays (300 gp). A miniature golden chest with tiny emeralds lining the top (70 gp). 1 Minor magic item.
Zook Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: He wears a tan cloak and cross-gartered red stockings. He has a moderate pudge and is not very fit. His golden hair is cut jaggedly and amateurishly. His hazel eyes are slightly larger than normal.
Personality: He is fixated on the number 40. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born in the north, but his parents moved at a very young age to the east. Zook abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He moves from town to town, unable to find a place to settle.
Motivation: He has a crush on the local Performer; and obtaining odd cultural gnomish artifacts is his passion
Flaws: Insane, Fearful. Bonds: Immigrant, Adventurer, Has a crush. Occupation: Locksmith
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 18 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 12 (+1) | 9 (-1) | 17 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Halfling, Undercommon, Ignan
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 3000 cp. 4 Antitoxin. 4 Antitoxin.
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Their contribution stands as a beacon of hope for all adventurers!


