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NPC Generator

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Advanced [show]


Igden Welber, Male Gnome [Permalink]

Personal [hide]

Description: This man does not wear sleeves and tends to eschew shirts when he can avoid it, and sports empty pouches on his belt. He wears a small hat to hide his balding. His eyes are hazel.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born to a criminal king-pin and mafia family He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting gnolls, the young Igden began to lead the lost caravan. He used his abilities to trick people and travel the world for free.

Motivation: Retire the richest man in the north; and a deep hatred of gnolls

Ideals: Entrepeneur. Flaws: Forgetful. Bonds: Poor, Criminal record, Enemies. Occupation: Fisher

Voice: Sounds elderly

Attributes [hide]

Igden Welber, Male Gnome Rogue 4
Small (3'8") Gnome, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 24 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 14 (+2)9 (-1) 10 (+0)11 (+0)
Skills Survival +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 100 gp. Banded agate (9 gp). 1 Minor magic item.


Social Check DCs


Dynamic Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender man wears a custom-built plate barding that's adorned with brown lining and desert motifs. His fur is greying and his face has many wrinkles. He has copper eyes and a brown hat with a black feather.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is able to make almost anything out of random pieces of junk.

History: He was born into a rich family. Brilliant and gifted he never wanted to apply himself. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To find somewhere to settle down; and he is greedy

Ideals: Disciplined, Gifted. Flaws: Secretive, Mundane. Bonds: Rich. Occupation: Fletcher

Voice: Scandinavian accent

Attributes [hide]

Dynamic Plume, Male Tabaxi Aristocrat 9
Medium (5'2") Tabaxi, Lawful Good (CR 9)
Armor Class 13
Hit Points 59 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 15 (+2)14 (+2) 14 (+2)13 (+1)
Skills Insight +5, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Dwarven, Ignan
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3

Possessions: 2000 sp. Azurite (10 gp). Blue sapphire (1500 gp).


Social Check DCs


Harbek Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: He usually wears his grey robe and has his club always slung over his shoulder, and he perpetually has his club ready. He has wavy red hair. His eyes are likewise green.

Personality: Harbek wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: The child of southern immigrants he idolized his mother. In his 17th year, his parents were killed by a illithids raid, leaving Harbek alone in the world. After a stint in an orphanage, he was adopted. He moves from town to town, unable to find a place to settle.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Fighting, Disciplined, Optimist. Bonds: Immigrant, Enemies. Occupation: Assassin

Voice: Sleepy voice

Attributes [hide]

Harbek Durthane, Male Dwarf Cleric 1
Medium (4'5") Dwarf, Lawful Good (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)12 (+1) 11 (+0)8 (-1)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Elven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 130 gp. Citrine (50 gp).


Social Check DCs


Dadalan Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: He is lean but muscular and likes to wear darkened spectacles and heavy clothing, no matter the weather. He sports a flattop crest cut. His red eyes dart around the room hyper actively observing anyone and anything.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a ruthless business man, a trait he acquired from his father.

History: The child of a Carter, who enjoyed hunting, Dadalan was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He has gone from town to town working and never settling down anywhere, but has fallen for a local Carter. He hasn't told them the truth, but wants to settle down with them.

Motivation: He feels threatened by others; and to be a carter again

Ideals: Entrepeneur. Flaws: Fearful. Bonds: Job, Nature, Has a crush. Occupation: Stylist

Voice: Relaxed voice

Attributes [hide]

Dadalan Xephyrbahnor, Male Dragonborn Adept 11
Medium (6'4") Dragonborn, Lawful Evil (CR 11)
Armor Class 13
Hit Points 56 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)13 (+1) 7 (-2)17 (+3)
Skills Performance +7, Survival +2
Senses Passive Perception 8
Languages Common, Gnoll
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 2000 gp. Azurite (13 gp). Blue star sapphire (800 gp). Black pearl (1400 gp). Deep green spinel (120 gp). Black pearl (1400 gp). Emerald (800 gp). Tourmaline (120 gp). Hematite (13 gp). Malachite (13 gp).


Social Check DCs

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