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NPC Generator

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Advanced [show]


Cloud Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a weathered and beat up set of banded mail beneath an oversized pastel coat. She keeps her cinnamon fur in a flapper bob. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is an amazing painter.

History: Born to a poor family in the city she treasured whatever gifts she got. Her childhood dream was to be a Carter, but she was a colossal failure. She's since become an addict/alcoholic.

Motivation: Further expansion of business.

Ideals: Gifted. Flaws: Addict. Bonds: Job, Poor. Occupation: Sellsword

Voice: French accent

Attributes [hide]

Cloud Grass, Female Tabaxi Cleric 2
Medium (5'5") Tabaxi, Neutral Evil (CR 2)
Armor Class 11
Hit Points 6 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 7 (-2)14 (+2) 10 (+0)18 (+4)
Skills Arcana +4, Athletics +3
Senses Passive Perception 10
Languages Common, Aquan, Terran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: Just what you see.


Social Check DCs


Thea Shadowquick, Female Halfling [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 2'8" and wears red leather gloves, a red jacket, and tight pants. Her blonde hair is still thick. She is baby faced.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Her father raised her in a mountain cabin. She has chosen to use the inheritance that was left to her frivolously. She has built up a small fortune and can afford her own way.

Motivation: She is a bit of a kleptomaniac; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Logical. Flaws: Shy. Bonds: Nature, Rich, Criminal record. Occupation: Animal Trainer

Voice: Cold and demanding tone

Attributes [hide]

Thea Shadowquick, Female Halfling Expert 5
Small (2'8") Halfling, Neutral Evil (CR 5)
Armor Class 12
Hit Points 30 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)14 (+2) 8 (-1)12 (+1)
Skills Investigation +5, Stealth +4
Senses Passive Perception 9
Languages Common, Halfling, Gnoll, Giant
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 5000 sp. Deep blue spinel (300 gp). Iolite (80 gp). Sardonyx (80 gp). Black opal (500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Harriet High-hill, Female Halfling [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across her face, she tends to wear a white poncho over her likewise colored trousers and shirt. Her silver hair is braided into rings. She wears round tiny glasses practically rammed into her face.

Personality: She is calm most of the time but flees social interaction. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: The child of a Stylist, who enjoyed hunting, Harriet was taken on many hunting expeditions. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She's also a talented Stylist, but doesn't like to broadcast it.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and further expansion of business

Ideals: Fighting. Flaws: Shy. Bonds: Family, Nature, Job. Occupation: Architect

Voice: Eastern European accent

Attributes [hide]

Harriet High-hill, Female Halfling Cleric 16
Small (2'11") Halfling, Lawful Evil (CR 16)
Armor Class 13
Hit Points 87 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)18 (+4) 13 (+1)14 (+2)
Skills Acrobatics +7, Athletics +4
Senses Passive Perception 11
Languages Common, Halfling, Infernal, Gnoll, Draconic, Abyssal
Attacks Melee +4 / 4d10-1, Ranged +7 / 4d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146555

Possessions: 300 pp. Rose (60 gp). Malachite (5 gp). Violet garnet (700 gp). Black pearl (700 gp). Moonstone (60 gp). Obsidian (5 gp). Carnelian (60 gp). Obsidian (5 gp). Peridot (60 gp). Black pearl (700 gp). Pink pearl (120 gp). Fire opal (800 gp). Peridot (60 gp). Aquamarine (700 gp). 1 Medium magic item.


Social Check DCs


Elaim Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bow, but if one is not available he will default to his bastard sword. He has a small bristly mustache and wavy white hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born in the north, but his parents moved at a very young age to the west. Elaim abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk; and obtaining odd cultural tabaxi artifacts is his passion

Flaws: Shy. Bonds: Immigrant, Adventurer, Religious. Occupation: Brewer

Voice: Creaky witch voice

Attributes [hide]

Elaim Hammerstone, Male Dwarf Sorcerer 2
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)17 (+3) 16 (+3)13 (+1)
Skills Athletics +3, Deception +3
Senses Passive Perception 13
Languages Common, Dwarven, Ignan, Undercommon, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364000000

Possessions: 250 gp.


Social Check DCs

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