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NPC Generator

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Advanced [show]


Odo Graham, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He likes to wear ponchos typically of a light brown in addition to tight pants. His hair is golden and curly. His face is covered beneath a completely black helmet.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Odo was born in the west. At a young age he loved to build and create. He has chosen to use the inheritance that was left to him frivolously. He moves from town to town, unable to find a place to settle.

Motivation: He has money and likes to spend it.

Ideals: Persistence. Bonds: Immigrant, Job, Enemies, Rich. Occupation: Barber

Voice: Rhymes sentences (sorry)

Attributes [hide]

Odo Graham, Male Human Rogue 2
Medium (5'7") Human, Neutral Good (CR 2)
Armor Class 8
Hit Points 7 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 7 (-2)11 (+0) 11 (+0)7 (-2)
Skills Acrobatics +0, Athletics +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +3

Possessions: 360 gp. Lapis lazuli (15 gp). Red-brown spinel (40 gp).


Social Check DCs


Wiggens Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright blue and black, and wears rings and necklaces with large, colorful gems. He has a moderate pudge and is not very fit. His blonde hair is lengthy and is close to two feet long. He wears round tiny glasses practically rammed into his face.

Personality: He can speak with the recently deceased. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Jeweler arts, while his father instructed him in etiquette, music and courtly manner. Wiggens abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a Jeweler soon after.

Motivation: Meet up once more with his childhood friend; and he feels that his past leaves him morally obligated to help

Ideals: Gifted. Bonds: Rich, Adventurer, Job, Criminal record. Occupation: Jeweler

Voice: Irish accent

Attributes [hide]

Wiggens Wildwander, Male Gnome Ranger 5
Small (3'5") Gnome, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 35 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 16 (+3)12 (+1) 11 (+0)10 (+0)
Skills Investigation +4, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Gnome, Halfling
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: Violet garnet (1100 gp).


Social Check DCs


Right-Handed Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: 5'7" and muscular, this eastern man prefers to wear flannel. He keeps his orange fur in a pixie cut. This blue eyed easterner is not easily forgotten.

Personality: Calm and collected, he is a well trained Barkeep. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Right-Handed was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Barkeep hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor.

Ideals: Athletic, Fighting. Bonds: Job, Nature, Poor. Occupation: Barkeep

Voice: Switch between two voices

Attributes [hide]

Right-Handed Plume, Male Tabaxi Sorcerer 10
Medium (5'7") Tabaxi, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 37 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)15 (+2) 13 (+1)10 (+0)
Skills Sleight of Hand +7
Senses Passive Perception 11
Languages Common, Orc, Gnoll
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14666653

Possessions: 2200 gp.


Social Check DCs


Thamuz Death, Male Tiefling [Permalink]

Personal [hide]

Description: This slender man stands about 5'0". He wears a black vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his black boots flare out at the collars. His blue hair is still thick. His eyes are white and he is always smoking a pipe.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born the only child of a wealthy merchant. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He is searching for what he claims is his rightful reward.

Motivation: He's attracted to the PC; and he's in love

Ideals: Philantrophist, Entrepeneur, Gifted. Bonds: Adventurer, Has a crush. Occupation: Cartwright

Voice: Scratchy, weak

Attributes [hide]

Thamuz Death, Male Tiefling Barbarian 3
Medium (5'0") Tiefling, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 33 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 17 (+3)16 (+3) 9 (-1)18 (+4)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 9
Languages Common, Elven, Gnoll, Terran
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp.


Social Check DCs

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