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NPC Generator

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Advanced [show]


Carrie Van Es, Male Half-Elf [Permalink]

Personal [hide]

Description: He typically wears yellow cloth garments or leather armor. His skin is fair and his fingers are delicate and long. His white hair and beard is wavy and long. This blue eyed westerner is not easily forgotten.

Personality: While he acts the brute, he is far gentler than he would appear. He would rather hide behind his crafts than deal with other people.

History: He was raised in a island tribe. Through the years after Carrie was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Carrie's mother didn't care for him much, and the feeling was mutual. He has never given up on his music dream.

Motivation: He's repulsed by the PC; and wants to work out more often

Ideals: Fighting, Artistic. Flaws: Shy, Antagonistic. Bonds: Nature. Occupation: Performer

Voice: Smooth and feminine

Attributes [hide]

Carrie Van Es, Male Half-Elf Adept 5
Medium (5'4") Half-Elf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 36 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)15 (+2) 14 (+2)12 (+1)
Skills History +5, Medicine +5
Senses Passive Perception 12
Languages Common, Elven, Celestial, Goblin
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332100

Possessions: 5000 sp.


Social Check DCs


Alston Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears tan trousers with black and white striped suspenders. He wears various colorful collared shirts. His black hair is braided into rings. He wears a mask on his face.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born to a criminal king-pin and mafia family He struck it rich when he found rare goods in large quantities. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to open a new tavern; and further expansion of business

Flaws: Antagonistic. Bonds: Rich, Criminal record, Nature, Job. Occupation: Merchant

Voice: Thin and wheezing

Attributes [hide]

Alston Tarkelby, Male Gnome Aristocrat 4
Small (3'2") Gnome, True Neutral (CR 4)
Armor Class 10
Hit Points 33 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 12 (+1)13 (+1) 13 (+1)13 (+1)
Skills Deception +3, History +3
Senses Passive Perception 11
Languages Common, Gnome, Aquan
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1

Possessions: 28000 sp.


Social Check DCs


Ar-Beka Ansley, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a white costume with the symbols of luck on his torso. He has styled his silver hair well, parting it to the right. His hazel eyes are slightly larger than normal.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He does not believe in violence as a means to an end. He is a dedicated Bellfounder but believes his peers are too gung-ho.

History: He was raised in a forest tribe. There was a wharf not far from home where he often wandered off to fish. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Pacifist. Bonds: Nature, Adventurer. Occupation: Bellfounder

Voice: Low range voice

Attributes [hide]

Ar-Beka Ansley, Male Half-Orc Expert 13
Medium (6'1") Half-Orc, Neutral Good (CR 13)
Armor Class 14
Hit Points 62 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 13 (+1)12 (+1) 8 (-1)7 (-2)
Skills Investigation +5, Religion +5
Senses Passive Perception 9
Languages Common, Orc, Draconic
Attacks Melee +6 / 4d4+2, Ranged +8 / 4d4+4, Grapple +4

Possessions: Rose (60 gp). Tiger eye turquoise (10 gp). Alexandrite (1000 gp). Red garnet (130 gp). Hematite (10 gp). White pearl (130 gp). Golden yellow topaz (1000 gp). Golden yellow topaz (1000 gp). Onyx (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cecily Thackeray, Female Human [Permalink]

Personal [hide]

Description: She likes to wear ponchos typically of a light brown in addition to tight pants, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'0" when asserting herself. She sports a flattop hair cut. Her eyes are a pleasant hazel.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: She was born on a small isolated farm. When money was particularly tight she was walking through alleys when she overheard a Mercenary hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She bought a lance and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She desires power and/or immortality; and meet up once more with her childhood friend

Ideals: Joker. Bonds: Family, Nature, Poor, Adventurer. Occupation: Mercenary

Voice: Prounounces S like Z

Attributes [hide]

Cecily Thackeray, Female Human Fighter 4
Medium (5'0") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)11 (+0) 15 (+2)8 (-1)
Skills Animal Handling +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 21000 cp. Freshwater pearl (16 gp). Aquamarine (500 gp).


Social Check DCs

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