Aust Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of the sun god around his neck, and a longsword on his belt. His attire stands in sharp contrast to his longsword, which is beautifully polished and possesses an ornate carving of a clover on it. His blonde hair has been sun bleached extensively. His eyes are blue and he is always smoking a pipe.
Personality: Confrontational and typically high on some drug or another. He can't help but pocket interesting objects he comes across
History: He is the product a well kept family trust fund and as such has never really known need. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Stylist work with an outfit from a few towns over. Stylist work suited him well, and with each successful project, he earned more gold and more respect from his peers. Recently he has begun working with bootleggers and crooks.
Motivation: He is a bit of a kleptomaniac; and he is unsatisfied with his job
Ideals: Fighting. Flaws: Addict. Bonds: Criminal record, Rich, Job. Occupation: Stylist
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'1") Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 6 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 8 (-1) | 9 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Old masterpiece painting (500 gp).
Wobbles Fabblestabble, Male Gnome [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized blue coat, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'6" when asserting himself. His brown hair is styled in orderly dreadlocks. He has hazel eyes.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He made a point of taking high paying jobs and getting most of it up front. After a long history of fighting, Wobbles and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and meet up once more with his childhood friend
Flaws: Antagonistic, Disease, Insomniac. Bonds: Adventurer. Occupation: Server
Voice: Shortens vowels
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 7)
Armor Class 14
Hit Points 30 (7d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 16 (+3) | 12 (+1) | 7 (-2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 300 gp. Golden yellow topaz (1000 gp). Black pearl (1000 gp).
Ashgarn Birkenhead, Male Half-Orc [Permalink]
Personal [hide]
Description: He stands about 5'5" and prefers to wear black clothing when he does not wear armor. His left leg appears badly burned and disfigured. His golden hair, when down, is lengthy. His brown eyes have a joyful gleam in them most of the time.
Personality: Calm and collected, he is a well trained Detective. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He's also a talented Mayor, but doesn't like to broadcast it.
Motivation: He is content; and to find somewhere to settle down
Flaws: Secretive, Mundane. Bonds: Job, Criminal record. Occupation: Detective
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'5") Half-Orc, Neutral Evil (CR 3)
Armor Class 9
Hit Points 9 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 9 (-1) | 10 (+0) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Beast On the Water, Female Tabaxi [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears an entirely brown suit with blue socks and a vest with buckled shoes. She wears a top hat to hide her balding. Her amber eyes dart from person to person.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: She got into the Spice Merchant business at a young age. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Obtaining odd cultural Half-Elven artifacts is her passion; and to prove her worth to the world
Ideals: Passionate, Fighting. Flaws: Impulsive. Bonds: Job, Adventurer. Occupation: Spice Merchant
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 15 (10d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 9 (-1) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Goblin, Celestial
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 4 | 4 | 4 | 3 | 3 | 2 |
Possessions: 2100 gp. Coral (120 gp).
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