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NPC Generator

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Advanced [show]


Megged Adley, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is wearing the road beaten gear of a warrior. His hair is cut close to his head. He wears round tiny glasses practically rammed into his face.

Personality: He is irascible and easily irritated. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born in a small plains village. Megged liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He ran away from his former home and has been making his living as a Guard for the past few years.

Motivation: He would like to get married and retire; and wants a kiss

Ideals: Fighting. Flaws: Antagonistic. Bonds: Military, Nature, Job, Has a crush. Occupation: Guard

Voice: Boston accent

Attributes [hide]

Megged Adley, Male Half-Orc Commoner 6
Medium (5'0") Half-Orc, Lawful Good (CR 6)
Armor Class 10
Hit Points 18 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)13 (+1) 9 (-1)11 (+0)
Skills Persuasion +3, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Orc, Terran
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Donaar Pfaphnyrennish, Male Dragonborn [Permalink]

Personal [hide]

Description: He dresses like a well dressed Roofer does. He sports a flattop crest cut. His red eyes dart from person to person.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Animals are drawn to him, and he is able to talk to them.

History: Born to a Hunter, his father struggled to pay the bills. Before the accident, he was one of the most outspoken anti-Dragonborn activists. He was mortally wounded, saved by a kind and fast-acting Dragonborn doctor. He struck the Roofer job and began his own company from there.

Motivation: Sabotage a competitor.

Ideals: Gifted. Flaws: Shy, Racist. Bonds: Job, Poor. Occupation: Roofer

Voice: Excited and jittery

Attributes [hide]

Donaar Pfaphnyrennish, Male Dragonborn Druid 17
Medium (6'2") Dragonborn, Lawful Evil (CR 17)
Armor Class 10
Hit Points 110 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)16 (+3) 10 (+0)15 (+2)
Skills Nature +9, Persuasion +8
Senses Passive Perception 10
Languages Common, Halfling, Infernal, Elven
Attacks Melee +9 / 5d4+3, Ranged +6 / 5d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146

Possessions: 3000 gp. Red-brown spinel (110 gp). Freshwater pearl (6 gp). Fire opal (1100 gp). Smoky quartz (30 gp). Lapis lazuli (6 gp). Deep blue spinel (1300 gp). Chrysoberyl (110 gp). Chalcedony (30 gp). Eye agate (6 gp).


Social Check DCs


Valafar Mercy, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He usually wears his green robe and has his bow always slung over his shoulder. He has wavy silver hair. His red eyes have a joyful gleam in them most of the time.

Personality: Valafar is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Over the years he perfected his riding and shooting skills. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He seems to be bored by most things; and to find somewhere to settle down

Ideals: Extrovert. Flaws: Disease, Mundane. Bonds: Slave, Nature. Occupation: Bowyer

Voice: Pronounces difficult words wrong

Attributes [hide]

Valafar Mercy, Male Tiefling Rogue 1
Medium (6'10") Tiefling, Neutral Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)13 (+1) 18 (+4)8 (-1)
Skills Animal Handling +6, Athletics +5
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +5

Possessions: Just what you see.


Social Check DCs


Damien Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears bulky white painted plate armor. With a patchy white beard and wild white hair. He wears large thick round spectacles.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Damien was born the youngest of three triplets. He made a point of taking high paying jobs and getting most of it up front. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Damien was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: He wants revenge against dire rats; and to unite with his sister

Ideals: Athletic. Flaws: Shy. Bonds: Adventurer, Family, Enemies. Occupation: Beggar

Voice: American accent

Attributes [hide]

Damien Tealeaf, Male Halfling Adept 1
Small (2'10") Halfling, Lawful Evil (CR 1)
Armor Class 14
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)10 (+0) 14 (+2)15 (+2)
Skills Acrobatics +5, Medicine +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 80 gp. Jet (90 gp).


Social Check DCs

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