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NPC Generator

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Advanced [show]


Dabbledob Timbers, Male Gnome [Permalink]

Personal [hide]

Description: He dresses like a well dressed Layabout does. He wears his auburn hair down. His hazel unseeing eyes seem to look past you.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He believes the world needs to unite to get rid of illithids once and for all.

History: Dabbledob was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Layabout work with an outfit from a few towns over. Layabout work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Layabout.

Motivation: A deep hatred of illithids; and he wants revenge against illithids

Ideals: Philantrophist. Flaws: Disease. Bonds: Job, Enemies, Poor. Occupation: Layabout

Voice: Uses lots of figures of speech

Attributes [hide]

Dabbledob Timbers, Male Gnome Fighter 4
Small (3'5") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 43 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 17 (+3)9 (-1) 9 (-1)9 (-1)
Skills Acrobatics +4, Insight +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +1

Possessions: 400 gp.


Social Check DCs


Rangrim Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears skinny pants and wears a brown and blue robe with the hood down. He keeps his long blonde hair kept up in a rat tail. His eyes, though not visible through his cowl, are hazel.

Personality: He is very quiet and rarely speaks above a whisper. He is able to fit into much smaller and tighter spaces than normal.

History: Rangrim was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's since become an addict/alcoholic.

Motivation: Expand his business; and further expansion of business

Ideals: Athletic, Gifted. Flaws: Shy, Addict. Bonds: Job. Occupation: Assassin

Voice: Tuts and clicks tongue

Attributes [hide]

Rangrim Lutgehr, Male Dwarf Cleric 9
Medium (4'0") Dwarf, Chaotic Good (CR 9)
Armor Class 12
Hit Points 84 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 18 (+4)18 (+4) 10 (+0)10 (+0)
Skills Deception +3, Intimidation +3
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Gnoll, Abyssal, Halfling
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 230 pp. Large well-done wool tapestry (100 gp). Large well-done wool tapestry (100 gp). Old masterpiece painting (800 gp). Brass mug with jade inlays (100 gp). 1 Minor magic item.


Social Check DCs


Uthemar Ethanasath, Male Elf [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized blue coat. His silver hair is cut short. His otherwise smooth face is marked with small tiny scars.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father was a soldier and died while he was still young. Uthemar was left his father's suit of armor and trained in its use and care. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To end his boredom; and he seems to be bored by most things

Ideals: Philantrophist. Flaws: Antagonistic, Mundane. Bonds: Military. Occupation: Cook

Voice: Irish accent

Attributes [hide]

Uthemar Ethanasath, Male Elf Expert 11
Medium (4'10") Elf, Chaotic Neutral (CR 11)
Armor Class 13
Hit Points 49 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)13 (+1) 11 (+0)10 (+0)
Skills Deception +4, Survival +4
Senses Passive Perception 10
Languages Common, Elven, Orc
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3

Possessions: 390 pp. Red spinel (70 gp). Amber (70 gp). Blue star sapphire (1400 gp).


Social Check DCs


Ida Vance, Female Human [Permalink]

Personal [hide]

Description: She is an average looking northern female in her early mid-life. She wears a faded coat and loose pants complete with broad hat. Her black hair is thinning but still full. She wears crescent spectacles with a black brim.

Personality: She is a hateful person. She taunts others and blames them for her problems. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Ida took refuge in the large cave and found the beat up greataxe and armor she uses now. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She loathes her own lifestyle; and she's repulsed by the pc

Ideals: Joker, Gifted. Flaws: Antagonistic, Depressed. Bonds: Nature. Occupation: Tanner

Voice: Jittery and nervous

Attributes [hide]

Ida Vance, Female Human Druid 6
Medium (4'10") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 30 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 12 (+1)13 (+1) 10 (+0)11 (+0)
Skills Perception +3, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Celestial
Attacks Melee +7 / 2d6+4, Ranged +5 / 2d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 8000 sp.


Social Check DCs

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