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NPC Generator

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Advanced [show]


Luthra Wildwander, Female Gnome [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has a long blonde ponytail with little hanging trinkets. Her amber eyes dart from person to person to random spaces in the air.

Personality: She loves telling others what to do and how they should feel about things. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: Born in the west to a Crown-heir, Luthra learned a great deal about her mother's area of expertise. Luthra was born on a far western mountains where she grew up under the tutelage of her mother, an expert Crown-heir. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She is unsatisfied with her job.

Ideals: Opinionated. Bonds: Has a crush, Job, Immigrant. Occupation: Crown-heir

Voice: Italian accent

Attributes [hide]

Luthra Wildwander, Female Gnome Wizard 8
Small (3'3") Gnome, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 58 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 18 (+4)13 (+1) 13 (+1)8 (-1)
Skills Religion +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Gnome, Gnoll
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124433

Possessions: 70 pp.


Social Check DCs


Sapply Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: This dark-skinned male wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is tall, broad shouldered and powerfully built. He wears a small hat to cover his moderate length blonde hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is obsessed with his god.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He inherited the family business which he has now maintained for 2 years.

Motivation: He is compelled to act according to his religious beliefs; and several ex partners dislike his way of doing things and want revenge

Ideals: Entrepeneur. Flaws: Insomniac. Bonds: Job, Religious, Enemies. Occupation: Locksmith

Voice: Soft and mumbly

Attributes [hide]

Sapply Cobblelob, Male Gnome Expert 10
Small (3'6") Gnome, Chaotic Good (CR 10)
Armor Class 13
Hit Points 60 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)11 (+0) 13 (+1)13 (+1)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 1900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oblar Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair, while still mostly auburn, has prominent grey streaks. His eyes are a pleasant amber.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He receives visions of the future at random moments

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He has chosen to use the inheritance that was left to him frivolously. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Oblar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants his loneliness to end; and he is greedy

Ideals: Gifted, Fighting. Flaws: Selfish. Bonds: Rich, Has a crush. Occupation: Shoemaker

Voice: Speaks with squeezed throat

Attributes [hide]

Oblar Sunmeadow, Male Halfling Commoner 10
Small (3'4") Halfling, Lawful Good (CR 10)
Armor Class 14
Hit Points 22 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 10 (+0)13 (+1) 12 (+1)17 (+3)
Skills Investigation +5, Survival +5
Senses Passive Perception 11
Languages Common, Halfling, Undercommon
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3

Possessions: 2100 gp.


Social Check DCs


Gorbundus Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears green painted combat armor at almost all times. His crest is greying and his face has many wrinkles. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: Born to a poor family in the city he treasured whatever gifts he got. In his 17th year, his parents were killed by a gnolls raid, leaving Gorbundus alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: A deep hatred of gnolls; and many gnolls want him driven away

Ideals: Optimist. Flaws: Insomniac. Bonds: Enemies, Poor. Occupation: Sage

Voice: Speaks with back of mouth

Attributes [hide]

Gorbundus Daardendrian, Male Dragonborn Sorcerer 2
Medium (6'4") Dragonborn, Chaotic Good (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)11 (+0) 13 (+1)12 (+1)
Skills Nature +2, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: Just what you see.


Social Check DCs

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