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NPC Generator

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Advanced [show]


Azgrom Yeardley, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears long strands of ruby and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His blonde hair is thinning but still full. He wears round tiny glasses practically rammed into his face.

Personality: He hates Half-Orcs with a passion. As such he is filled with self loathing. He is able to fit into much smaller and tighter spaces than normal.

History: Born in a small village he learned the ways of the warrior from his mother. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Dragonborn compassion; and he has comitted a past crime that haunts him to this day

Ideals: Gifted, Fighting. Flaws: Racist. Bonds: Rich, Criminal record. Occupation: Gardener

Voice: Laughs frequently while speaking

Attributes [hide]

Azgrom Yeardley, Male Half-Orc Commoner 7
Medium (6'0") Half-Orc, Lawful Evil (CR 7)
Armor Class 13
Hit Points 31 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 13 (+1)12 (+1) 8 (-1)10 (+0)
Skills Arcana +4, Nature +4
Senses Passive Perception 9
Languages Common, Orc, Ignan
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 40000 cp. Deep blue spinel (900 gp). Deep blue spinel (900 gp).


Social Check DCs


Faran Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: This exceptionally lanky man is constantly adorned with expensive silk clothing, often dyed in bright white and blue, and wears rings and necklaces with large, colorful gems. He has done his best to style his chestnut hair to look like a famous performer. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. He moved out west to avoid the crime he committed. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Revenge; and several ex partners dislike his way of doing things and want revenge

Ideals: Disciplined. Flaws: Insane. Bonds: Rich, Criminal record, Religious, Enemies. Occupation: Detective

Voice: Squeaky

Attributes [hide]

Faran Tealeaf, Male Halfling Barbarian 3
Small (3'2") Halfling, Lawful Evil (CR 3)
Armor Class 15
Hit Points 16 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 6 (-2)15 (+2) 9 (-1)11 (+0)
Skills Persuasion +2, Sleight of Hand +6
Senses Passive Perception 9
Languages Common, Halfling, Terran, Aquan
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 100 gp.


Social Check DCs


Zûmug Lindsay, Male Half-Orc [Permalink]

Personal [hide]

Description: A 5'6" western man, he wears a weathered and beat up set of banded mail beneath an oversized white coat. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His brown unseeing eyes seem to look past you.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born blind and as such lacked many opportunities for work. Zûmug abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better trade route.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Ideals: Fighting. Flaws: Disease, Shy. Bonds: Adventurer. Occupation: Stableman

Voice: Whispers

Attributes [hide]

Zûmug Lindsay, Male Half-Orc Ranger 2
Medium (5'6") Half-Orc, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)12 (+1) 11 (+0)12 (+1)
Skills Nature +3, Perception +2
Senses Passive Perception 12
Languages Common, Orc, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 1 Silk rope.


Social Check DCs


Curran Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: He is in excellent shape and likes to wear darkened spectacles and heavy clothing, no matter the weather. His red hair is greying along the sides and has receded to reveal a widow's peak. He wears round tiny glasses practically rammed into his face.

Personality: Curran wants to be seen as a stoic, levelheaded, noble Adept, so he tries to act the part. He does a good job, for the most part... Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Curran fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and he'd like to take his coworkers down a peg

Ideals: Athletic, Disciplined, Joker, Fighting. Bonds: Immigrant. Occupation: Spice Merchant

Voice: Stutters

Attributes [hide]

Curran Quickstep, Male Halfling Adept 3
Small (3'3") Halfling, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 7 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)16 (+3) 18 (+4)18 (+4)
Skills Insight +6, Stealth +3
Senses Passive Perception 14
Languages Common, Halfling, Gnome, Dwarven, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14320000

Possessions: 3200 sp. Violet garnet (900 gp). Coral (80 gp).


Social Check DCs

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