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NPC Generator

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Advanced [show]


Balam Larceny, Male Tiefling [Permalink]

Personal [hide]

Description: He stands about 5'1" and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His left hand appears badly burned and disfigured. His white hair is lengthy and is close to two feet long. His black unseeing eyes seem to look past you.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is lazy and tries to find solutions quickly.

History: He was born the only child of a wealthy merchant. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Balam took refuge in the old dungeon and found the beat up rapier and armor he uses now. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Retire the richest man in the south; and a need for knowledge about a nearby landmark

Ideals: Entrepeneur. Flaws: Disease, Lazy. Bonds: Nature. Occupation: Beggar

Voice: Pronounces O like U

Attributes [hide]

Balam Larceny, Male Tiefling Expert 1
Medium (5'1") Tiefling, Lawful Good (CR 1)
Armor Class 7
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 14 (+2)16 (+3) 10 (+0)13 (+1)
Skills Arcana +5, Sleight of Hand -1
Senses Passive Perception 10
Languages Common, Halfling, Celestial, Orc
Attacks Melee +4 / 1d4+2, Ranged -1 / 1d4-3, Grapple +2

Possessions: 4000 cp. A miniature golden chest with tiny emeralds lining the top (140 gp).


Social Check DCs


Leaf Shore, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a pastel shirt, with a brown mid length skirt with brown tights and flats, usually wearing a coat over them. She carries a battered whip and tarnished shortspear as well. Her fur, while still mostly yellow, has prominent grey streaks. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: Confrontational and typically high on some drug or another. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: The child of eastern immigrants she idolized her mother. Through the years after Leaf was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Leaf's mother didn't care for her much, and the feeling was mutual. She's since become an addict/alcoholic.

Motivation: Wants to have a good time and be beloved; and to get a good night's sleep

Ideals: Fighting, Justice. Flaws: Addict, Antagonistic. Bonds: Immigrant. Occupation: Mayor

Voice: Dutch accent

Attributes [hide]

Leaf Shore, Female Tabaxi Sorcerer 11
Medium (6'3") Tabaxi, Neutral Good (CR 11)
Armor Class 9
Hit Points 43 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 12 (+1)13 (+1) 11 (+0)10 (+0)
Skills Religion +5, Survival +4
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +7 / 3d8+3, Ranged +3 / 3d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136666

Possessions: 340 pp. Blue sapphire (1400 gp). White pearl (110 gp). Onyx (80 gp). Obsidian (13 gp). Iolite (80 gp). Chalcedony (80 gp). Violet garnet (500 gp). Red garnet (110 gp). Onyx (80 gp).


Social Check DCs


Zepar Serenity, Male Tiefling [Permalink]

Personal [hide]

Description: He tends to wear a green poncho over his likewise colored trousers and shirt. He has dyed his greying white hair a little too much giving a sharp white color. He is baby faced.

Personality: This man loves singing and to teach people singing more than just about anything. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born in the west, but his parents moved at a very young age to the north. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.

Motivation: Regain custody of his daughter; and wants to raise his children well

Ideals: Artistic, Philantrophist. Bonds: Immigrant, Criminal record, Family. Occupation: Guard

Voice: Can't modulate volume

Attributes [hide]

Zepar Serenity, Male Tiefling Ranger 1
Medium (5'7") Tiefling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)13 (+1) 14 (+2)11 (+0)
Skills Arcana +3, History +3
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 500 sp. 1 Chain shirt.


Social Check DCs


Vicky Shelley, Female Human [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft yellow waves gently in the breeze. She has moderate length brown hair. Her eyes, though not visible through her cowl, are brown.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. In her 14th year, her parents were killed by a illithids raid, leaving Vicky alone in the world. After a stint in an orphanage, she was adopted. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Several ex partners dislike her way of doing things and want revenge; and her religion dominates her actions

Ideals: Joker. Flaws: Antagonistic. Bonds: Rich, Religious, Enemies. Occupation: Glassblower

Voice: Raspy

Attributes [hide]

Vicky Shelley, Female Human Commoner 7
Medium (5'3") Human, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 32 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)12 (+1) 13 (+1)14 (+2)
Skills Nature +4, Persuasion +5
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 200 gp. Iolite (60 gp). Aquamarine (700 gp). Brown-green garnet (110 gp). 1 Minor magic item.


Social Check DCs

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