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NPC Generator

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Advanced [show]


Caramip Gummen, Female Gnome [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Gnome, and stands approximately 3'5". She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time, and her gloved hand is found clutching a falchion. Her silver hair is cut jaggedly and amateurishly. Her gray eyes dart from person to person.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is a very good compulsive liar and kleptomaniac.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Caramip took refuge in the large cave and found the beat up falchion and armor she uses now. Being a Bounty Hunter kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She is a bit of a kleptomaniac; and she has money and likes to spend it

Flaws: Insomniac. Bonds: Criminal record, Rich, Nature. Occupation: Bounty Hunter

Voice: Uses sign language

Attributes [hide]

Caramip Gummen, Female Gnome Monk 1
Small (3'5") Gnome, Neutral Evil (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)13 (+1) 9 (-1)13 (+1)
Skills Deception +3, Insight +1
Senses Passive Perception 9
Languages Common, Gnome, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: Iolite (70 gp).


Social Check DCs


Sammal Carrion, Male Tiefling [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a green and pastel robe with the hood down. He is portly but not overly obese. His hair is black and very short. He has white eyes and a green hat with a pastel feather.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a ruthless business man, a trait he acquired from his mother.

History: He was born into a rich family. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. After months of barely getting by, Sammal managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he has money and likes to spend it

Ideals: Optimist, Entrepeneur. Bonds: Rich, Criminal record, Adventurer. Occupation: Barrister

Voice: Dark and ominous

Attributes [hide]

Sammal Carrion, Male Tiefling Sorcerer 2
Medium (6'2") Tiefling, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)10 (+0) 8 (-1)11 (+0)
Skills Acrobatics +3, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 80 pp.


Social Check DCs


Frug Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep tan leather and dull green iron scale mail. His blonde hair is still thick. He has hazel eyes and a tan hat with a green feather.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a very good compulsive liar and kleptomaniac.

History: He got into the Animal Trainer business at a young age. A gifted student he started as a Butcher, but he got bored and became a Animal Trainer. He has recently gotten a pet goose that steals things from people.

Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a animal trainer and was forced into it by his family

Flaws: Secretive. Bonds: Criminal record, Job, Family. Occupation: Animal Trainer

Voice: Aggressive tone

Attributes [hide]

Frug Cobblelob, Male Gnome Sorcerer 1
Small (3'8") Gnome, Lawful Evil (CR 1)
Armor Class 10
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 18 (+4)9 (-1) 13 (+1)13 (+1)
Skills Animal Handling +3, Athletics +0
Senses Passive Perception 11
Languages Gnome
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 90 gp. Rock crystal (70 gp).


Social Check DCs


Dadalan Kimbatuul, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears clothing that is held on in multiple layers but all of it is in poor condition. His gold crest is knotted and matted. His gold eyes lackadaisically let the world flow into them.

Personality: He is witty, but his monotone delivery comes off as unnerving He always tries to repair and not replace. It was this mentality that drove him into the Performer business.

History: He was born in the north. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Performer. He became a Performer soon after.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Ideals: Joker, Persistence. Bonds: Poor, Immigrant, Job. Occupation: Performer

Voice: Slow speaker

Attributes [hide]

Dadalan Kimbatuul, Male Dragonborn Ranger 3
Medium (6'6") Dragonborn, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 12 (+1)11 (+0) 10 (+0)17 (+3)
Skills Investigation +2, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 400 gp.


Social Check DCs

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