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NPC Generator

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Advanced [show]


Bidreked Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: A 6'4" northern man, he likes to wear ponchos typically of a light black in addition to tight pants. His crest is cut close to his head. His red eyes are slightly larger than normal.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born several months after his mother was called into army service. His childhood dream was to be a Ploughman, but he was a colossal failure. He has achieved small success as a Bather.

Motivation: To be a Ploughman again.

Flaws: Antagonistic. Bonds: Has a crush, Military, Job. Occupation: Bather

Voice: Sounds elderly

Attributes [hide]

Bidreked Bhenkumbyrznaax, Male Dragonborn Sorcerer 9
Medium (6'4") Dragonborn, Lawful Neutral (CR 9)
Armor Class 10
Hit Points 40 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)10 (+0) 8 (-1)12 (+1)
Skills Performance +4, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 2000 gp. Blue quartz (7 gp). Banded agate (7 gp). Silver pearl (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Krimmon High-hill, Male Halfling [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He dresses in collared shirts and wears a proper scarf over his head. His whole body is exceptionally muscular. His long black hair reaches down to his waist. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He got into the Stableman business at a young age. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has set out to sabotage the competition.

Motivation: Nothing but the best is good enough for him; and expand his business

Ideals: Opinionated, Impeccable. Flaws: Greedy. Bonds: Immigrant, Job. Occupation: Stableman

Voice: pre-pubescent

Attributes [hide]

Krimmon High-hill, Male Halfling Ranger 13
Small (3'4") Halfling, Lawful Good (CR 13)
Armor Class 15
Hit Points 98 (13d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 15 (+2)17 (+3) 14 (+2)13 (+1)
Skills History +7, Religion +7
Senses Passive Perception 12
Languages Common, Halfling, Ignan, Infernal, Sylvan
Attacks Melee +5 / 4d4+1, Ranged +8 / 4d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401110

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sun Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: He very much looks the part of a Spice Merchant. He carries with him a set of clubs on his belt, each one with a amethyst on the hilt. He keeps his black fur in a pixie cut. His fierce green eyes like to dwell on things.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Sold as a small child to a brothel owner, Sun was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an apprentice working in his father's forge. He has set out to sabotage the competition.

Motivation: He is wracked by social anxiety; and further expansion of business

Ideals: Fighting. Flaws: Shy, Fearful. Bonds: Job, Mentor. Occupation: Spice Merchant

Voice: Spanish accent

Attributes [hide]

Sun Shoe, Male Tabaxi Fighter 4
Medium (5'1") Tabaxi, Neutral Good (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 11 (+0)10 (+0) 16 (+3)17 (+3)
Skills Deception +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 7000 sp. 1 Minor magic item.


Social Check DCs


Umpen Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a ceremonial dagger, but if one is not available he will default to his halberd. His black hair is cut short with large spiked bangs in the front. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He likes to make people angry or surprised. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Umpen is combative with any and all who dare try his patience in the slightest.

History: Umpen was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Scribe work with an outfit from a few towns over. Scribe work suited him well, and with each successful project, he earned more gold and more respect from his peers. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk; and he's repulsed by the pc

Ideals: Justice. Flaws: Antagonistic. Bonds: Job, Adventurer. Occupation: Scribe

Voice: Strong lisp

Attributes [hide]

Umpen Tarkelby, Male Gnome Fighter 6
Small (3'6") Gnome, Neutral Evil (CR 6)
Armor Class 12
Hit Points 46 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)15 (+2) 15 (+2)17 (+3)
Skills Intimidation +6, Persuasion +6
Senses Passive Perception 12
Languages Common, Gnome, Ignan, Infernal
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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