Modean Cheer, Male Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has done his best to style his chestnut hair to look like a famous performer. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep black.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He was born in a small mountains village. Modean was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Modean decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.
Motivation: He is a bit of a kleptomaniac.
Ideals: Gifted. Bonds: Rich, Criminal record, Nature, Enemies. Occupation: Locksmith
Voice: Soft and mumbly
Attributes [hide]
Medium (5'8") Tiefling, True Neutral (CR 2)
Armor Class 10
Hit Points 18 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 17 (+3) | 8 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: Just what you see.
Thamuz Aid, Male Tiefling [Permalink]
Personal [hide]
Description: He is wearing a long, green cloak, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'6" when asserting himself. He keeps his silver hair in a flapper bob. His red eyes dart around the room hyper actively observing anyone and anything.
Personality: He is extraordinarily eccentric. Animals are drawn to him, and he is able to talk to them.
History: Born to a pair of adventurers, Thamuz grew up listening to his mother's many stories. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. Being a Unemployed kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Retire the richest man in the south; and he feels that his past leaves him morally obligated to help
Ideals: Gifted, Entrepeneur. Flaws: Insane. Bonds: Adventurer, Criminal record. Occupation: Unemployed
Voice: Sore throat, cough
Attributes [hide]
Medium (6'6") Tiefling, Lawful Evil (CR 13)
Armor Class 11
Hit Points 61 (13d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 4d4+0, Ranged +5 / 4d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 100 pp. Aquamarine (1400 gp). Alexandrite (1400 gp). Blue star sapphire (400 gp). Freshwater pearl (11 gp). Amethyst (100 gp). Citrine (60 gp). Deep green spinel (100 gp). Violet garnet (1400 gp). Azurite (11 gp). Coral (100 gp). Coral (100 gp). White pearl (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gerald Halsey, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, grey, dusty cloak. He carries with him a set of whips, each one with a jet on the hilt. He only wears one on his belt and the other on his back. He wears his hair in dreadlocks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He will rave to anyone who will listen. He would rather hide behind his crafts than deal with other people.
History: He was born several months after his father was called into army service. His druidic abilities were realized during a raid on his village. He was granted druidic powers by his dying sister.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Fighting, Artistic, Gifted. Flaws: Insane, Shy. Bonds: Military. Occupation: Sellsword
Voice: Shortens vowels
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 14 (+2) | 14 (+2) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 130 gp. Banded agate (15 gp).
Ahinar Xiloscient, Female Elf [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears a blue collared shirt and black skirt. She accessorizes with a brown scarf around the waist and a strap diagonally across her shirt. She wears her white hair up in a very large beehive style do. Her eyes are hazel and she is always smoking a pipe.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: Born in a small village she learned the ways of the warrior from her mother. At some point she was captured by drow and was tortured. After several years of this she finally managed to escape. Days after completing her studies, news broke out that her hometown was attacked by drow. Ahinar was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the drow.
Motivation: Many drow want her driven away; and her name or reputation has been wronged in the past by drow, and she desires to right it
Ideals: Athletic, Fighting. Flaws: Fearful. Bonds: Slave, Enemies. Occupation: Sailor
Voice: Farmer accent
Attributes [hide]
Medium (5'1") Elf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 12 (+1) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Ignan
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 2 | 2 | 0 |
Possessions: 380 gp.
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