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NPC Generator

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Lvl.
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Advanced [show]


Sarah Bradly, Female Human [Permalink]

Personal [hide]

Description: She wears very tight pants and wife beaters, though occasionally she sports a grey coat. Her blonde hair is thinning but still full. Her fierce green eyes like to dwell on things.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. After coming to the age of reason, Sarah took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She struck the Carter job and began her own company from there.

Motivation: Regain custody of her son; and to unite with her sister

Ideals: Gifted. Flaws: Disease, Forgetful. Bonds: Job, Family. Occupation: Carter

Voice: Speaks through clenched teeth

Attributes [hide]

Sarah Bradly, Female Human Barbarian 1
Medium (5'6") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)14 (+2) 12 (+1)15 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Gnoll, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 2000 cp.


Social Check DCs


William Andreantti, Male Half-Elf [Permalink]

Personal [hide]

Description: He is wearing a long, yellow cloak. His black hair, when down, is lengthy. He tend to wears goggles to shield his eyes.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: William was born in the south. At a young age he loved to build and create. While studying, he fell in love. They married and had a son. Due to his spouse's obsession with being a Architect they were divorced and he won custody of their son. He worked as a Apothecary, and he later adopted a second son.

Motivation: He feels the way he acts is they only way to get by in the world; and to end his boredom

Ideals: Persistence, Impeccable. Flaws: Mundane. Bonds: Family, In love. Occupation: Apothecary

Voice: Puts emphasis on the wrong words

Attributes [hide]

William Andreantti, Male Half-Elf Expert 5
Medium (4'9") Half-Elf, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 12 (+1)11 (+0) 14 (+2)9 (-1)
Skills Acrobatics +7, Stealth +7
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +7

Possessions: 400 gp. 3 Alchemist’s fire. 3 Alchemist’s fire.


Social Check DCs


Dazzazn Skaarzborroosh, Male Dragonborn [Permalink]

Personal [hide]

Description: An older man who is constantly adorned with expensive silk clothing, often dyed in bright black and yellow, and wears rings and necklaces with large, colorful gems, he is not a threatening figure. He wears his rusty crest up. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. He struck it rich when he found rare goods in large quantities. He is untrained/undisciplined, which makes him dangerous.

Motivation: His religion dominates his actions; and several ex partners dislike his way of doing things and want revenge

Ideals: Joker. Flaws: Insane, Forgetful. Bonds: Rich, Religious, Enemies. Occupation: Glassblower

Voice: Smoker's lung

Attributes [hide]

Dazzazn Skaarzborroosh, Male Dragonborn Bard 8
Medium (6'1") Dragonborn, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 56 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)16 (+3) 17 (+3)13 (+1) 11 (+0)17 (+3)
Skills Deception +6, Performance +6
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +7 / 2d10+4, Ranged +6 / 2d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123331

Possessions: Just what you see.


Social Check DCs


Boddynock Turen, Male Gnome [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He dresses in collared shirts and wears a proper scarf over his head. His long blonde hair reaches down to his waist. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Born in the south to a Interpreter, Boddynock learned a great deal about his father's area of expertise. He went to a religious school and was inspired by the priests there in charitable deeds. Recently the stress of being a Interpreter has made it difficult for him to sleep.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Insomniac, Shy. Bonds: Criminal record, Job, Religious. Occupation: Interpreter

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Boddynock Turen, Male Gnome Commoner 6
Small (3'4") Gnome, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 34 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)16 (+3) 15 (+2)10 (+0)
Skills Performance +3, Religion +6
Senses Passive Perception 12
Languages Common, Gnome, Goblin, Aquan, Infernal
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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