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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Thamuz Agony, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears a robe, a symbol of the four houses of cards around his neck, and a shield on his belt. He is muscular with a powerful set of arms. He keeps his purple hair in a flapper bob. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Abrasive and pushy, he has a hard time making friends. He has all his life been fascinated with music.

History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Thamuz took refuge in the large cave and found the beat up shield and armor he uses now. He's since become an addict/alcoholic.

Motivation: He's repulsed by the PC.

Ideals: Fighting, Artistic. Flaws: Addict, Antagonistic. Bonds: Nature. Occupation: Fortune-teller

Voice: Uses sign language

Attributes [hide]

Thamuz Agony, Male Tiefling Paladin 3
Medium (5'10") Tiefling, Lawful Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)8 (-1) 13 (+1)13 (+1)
Skills Persuasion +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 1 Silver holy symbol.


Social Check DCs


John Tenley, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'0" and wears a worn and beaten armor. His white hair is lengthy. His face is covered beneath a completely black helmet.

Personality: Prone to second guessing himself, he comes off as nervous. He is harsh and unforgiving.

History: He was born in the west. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To share knowledge with the world; and he's repulsed by the pc

Ideals: Entrepeneur, Logical. Flaws: Shy, Antagonistic. Bonds: Immigrant. Occupation: Brewer

Voice: Low and grunting

Attributes [hide]

John Tenley, Male Human Expert 1
Medium (5'0") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 10 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 18 (+4)8 (-1) 12 (+1)12 (+1)
Skills Arcana +1, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 200 sp. Onyx (50 gp).


Social Check DCs


Nuraval Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He dresses in collared shirts and wears a proper scarf over his head. Beneath his clothing is a huge mess of scar tissue. His black hair is still thick. He wears crescent spectacles with a black brim.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is skeptical of what others tell him and is slow to trust.

History: Nuraval was raised in a hard working conservative environment. He has chosen to use the inheritance that was left to him frivolously. He tends to his Miner job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business; and he is greedy

Flaws: Antagonistic, Shy. Bonds: Slave, Job, Rich. Occupation: Miner

Voice: Posh accent

Attributes [hide]

Nuraval Trueanvil, Male Dwarf Rogue 2
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 5 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 9 (-1)14 (+2) 14 (+2)7 (-2)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Orc
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 290 gp.


Social Check DCs


Ovak Cooper, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her silver hair, when down, is lengthy. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: Her tongue was cut out and she uses sign language. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Cursed with vampirism at a very young age, Ovak has worked very hard to control her curse. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: To find somewhere to settle down; and she is content

Ideals: Athletic, Philantrophist. Flaws: Disease, Mundane. Occupation: Sellsword

Voice: Breathy voice

Attributes [hide]

Ovak Cooper, Female Half-Orc Warrior 7
Medium (5'11") Half-Orc, Neutral Evil (CR 7)
Armor Class 11
Hit Points 47 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)10 (+0) 8 (-1)12 (+1)
Skills Animal Handling +2, Persuasion +4
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 70000 cp. Star rose quartz (60 gp). Azurite (12 gp). 1 Minor magic item.


Social Check DCs

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