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NPC Generator

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Advanced [show]


Gardain Brazzik, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a brown armored body suit, with a simple black line shooting up and back down. He has a slight overbite and is overall scrawny. He sports a flattop hair cut. His violet eyes dart from person to person to random spaces in the air.

Personality: He is mildly Dwarf supremacist, though he does not identify as such. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Gardain was left his father's suit of armor and trained in its use and care. He got away from his former life and has fallen to alcoholism.

Motivation: A strong sense of loyalty to Human people; and human compassion

Flaws: Racist, Shy, Addict. Bonds: Military. Occupation: Crown-heir

Voice: Ums and uhs a lot

Attributes [hide]

Gardain Brazzik, Male Dwarf Monk 9
Medium (4'1") Dwarf, Chaotic Evil (CR 9)
Armor Class 13
Hit Points 57 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)16 (+3) 9 (-1)12 (+1)
Skills Medicine +2, Persuasion +4
Senses Passive Perception 9
Languages Common, Dwarven, Giant, Orc, Goblin
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +3

Possessions: 20 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fargrim Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a worn and beaten armor. His hair is always cut to a buzz. His fierce brown eyes like to dwell on things.

Personality: Fargrim speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Gifted from a young age, Fargrim studied abroad. Fargrim abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Days after completing his studies, news broke out that his hometown was attacked by giants. Fargrim was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: He is unsatisfied with his job; and nothing but the best is good enough for him

Ideals: Impeccable, Gifted. Bonds: Enemies, Adventurer, Job. Occupation: Priest

Voice: Indian accent

Attributes [hide]

Fargrim Rakankrak, Male Dwarf Fighter 2
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 23 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 14 (+2)17 (+3) 6 (-2)11 (+0)
Skills Deception +2, Nature +5
Senses Passive Perception 8
Languages Common, Dwarven, Halfling, Abyssal, Gnome
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4

Possessions: 900 sp.


Social Check DCs


Nirgel Twist, Male Tiefling [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a weathered and beat up set of banded mail beneath an oversized black coat. His blue hair is knotted and matted. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep silver.

Personality: Nirgel is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Nirgel was raised in a hard working conservative environment. He went to a religious school and was inspired by the priests there in charitable deeds. He then took over the family business and is one of the better Interpreter for hire.

Motivation: He feels threatened by others; and he'd like to take his coworkers down a peg

Ideals: Extrovert. Flaws: Fearful. Bonds: Job, Religious. Occupation: Interpreter

Voice: Russian accent

Attributes [hide]

Nirgel Twist, Male Tiefling Adept 7
Medium (5'1") Tiefling, Lawful Evil (CR 7)
Armor Class 12
Hit Points 45 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)15 (+2) 14 (+2)10 (+0)
Skills Animal Handling +5, Performance +3
Senses Passive Perception 12
Languages Common, Draconic, Aquan
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fivin Dalanthan, Male Elf [Permalink]

Personal [hide]

Description: This dark-skinned male dresses in collared shirts and wears a proper scarf over his head. He is tall, broad shouldered and powerfully built. His golden hair is knotted and matted. His green eyes peer out from beneath his small tan hat.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Fivin grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Fivin. He has worked as a Mortician like his father before him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to open a new tavern

Ideals: Fighting. Flaws: Antagonistic. Bonds: Mentor, Criminal record, Job. Occupation: Mortician

Voice: Forgets to breathe while speaking

Attributes [hide]

Fivin Dalanthan, Male Elf Commoner 3
Medium (4'11") Elf, Lawful Evil (CR 3)
Armor Class 14
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 8 (-1)11 (+0) 11 (+0)13 (+1)
Skills Acrobatics +6, Intimidation +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +3

Possessions: 200 gp. 1 Everburning torch.


Social Check DCs

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