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NPC Generator

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Zanna Musgraben, Female Gnome [Permalink]

Personal [hide]

Description: She wears just a blue suit. Her long silver hair is drawn into a two foot long braid. Her eyes are a pleasant violet.

Personality: She speaks before she thinks and is too direct. She would rather hide behind her crafts than deal with other people.

History: The child of northern immigrants she idolized her mother. She has had some formal music training, and achieved minor success. She moves from town to town, unable to find a place to settle.

Motivation: To share knowledge with the world; and to prove her worth to the world

Ideals: Artistic, Logical. Flaws: Impulsive, Shy. Bonds: Immigrant. Occupation: Server

Voice: Prounounces S like Z

Attributes [hide]

Zanna Musgraben, Female Gnome Warlock 14
Small (3'1") Gnome, Lawful Evil (CR 14)
Armor Class 13
Hit Points 96 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)12 (+1) 6 (-2)13 (+1)
Skills Persuasion +6, Survival +3
Senses Passive Perception 8
Languages Common, Gnome, Auran
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14433

Possessions: 200 pp. Eyepatch with mock eye of sapphire and moonstone (1400 gp). Solid gold idol (900 gp). 1 Medium magic item.


Social Check DCs


Hamil Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: He usually wears his white robe and has his spear always slung over his shoulder, and he perpetually has his spear ready. He has a golden handlebar mustache and slicked back golden hair. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Hamil hails from a village terrorized by illithids. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Revenge.

Ideals: Fighting, Opinionated, Optimist. Bonds: Enemies, Rich. Occupation: Crown-heir

Voice: Complex vocabulary, royal

Attributes [hide]

Hamil Bigheart, Male Halfling Commoner 3
Small (3'1") Halfling, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)9 (-1) 16 (+3)12 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 pp. 1 Masterwork Light steel shield. 1 Half-Plate.


Social Check DCs


Orsik Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing a long, brown, dusty cloak. He has done his best to style his blonde hair to look like a famous performer. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a great chef.

History: Orsik was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has achieved small success as a Jeweler.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Ideals: Gifted. Flaws: Addict. Bonds: Poor, Job, Adventurer, Mentor. Occupation: Jeweler

Voice: Voice breaks

Attributes [hide]

Orsik Holderhek, Male Dwarf Rogue 4
Medium (4'4") Dwarf, Chaotic Good (CR 4)
Armor Class 11
Hit Points 20 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)10 (+0) 11 (+0)8 (-1)
Skills Performance +1, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Gell Riley, Male Half-Orc [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a very tight haircut. His face is covered beneath a completely black helmet.

Personality: Stoic and calm, he prefers to meditate than take action. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gell fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Money/treasure; and his religion dominates his actions

Ideals: Disciplined, Fighting. Bonds: Rich, Religious. Occupation: Sellsword

Voice: Smooth and feminine

Attributes [hide]

Gell Riley, Male Half-Orc Adept 3
Medium (5'6") Half-Orc, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)14 (+2) 14 (+2)6 (-2)
Skills History +4, Intimidation +0
Senses Passive Perception 12
Languages Common, Orc, Dwarven, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 2 Tanglefoot bags. 1 Everburning torch. 2 Smokesticks.


Social Check DCs

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