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NPC Generator

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Advanced [show]


Ermina Stafford, Female Human [Permalink]

Personal [hide]

Description: She stands about 5'6" and prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her left leg appears badly burned and disfigured. Her hair is auburn and very short. Her brown eyes peer out from beneath her small grey hat.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is afraid of women and trembles around them

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. A freak accident while working with her Adventurer mother left her crippled. She now mingles about in high society.

Motivation: She has money and likes to spend it; and she is greedy

Ideals: Joker. Flaws: Shy, Disease, Insomniac. Bonds: Rich. Occupation: Merchant

Voice: Creaky witch voice

Attributes [hide]

Ermina Stafford, Female Human Expert 1
Medium (5'6") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 7 (-2)14 (+2) 12 (+1)16 (+3)
Skills Insight +3, Stealth +2
Senses Passive Perception 11
Languages Common, Infernal, Aquan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Naivara Harris, Female Half-Elf [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears long strands of topaz and short yellow dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She has dyed her greying auburn hair a little too much giving a sharp auburn color. She tend to wears goggles to shield her eyes.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She also is a firm believer in the womanly ideal.

History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Through the years after Naivara was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Naivara's father didn't care for her much, and the feeling was mutual. She now mingles about in high society.

Motivation: She has money and likes to spend it.

Ideals: Athletic, Gifted. Flaws: Antagonistic, Impulsive. Bonds: Rich. Occupation: Bounty Hunter

Voice: Spanish accent

Attributes [hide]

Naivara Harris, Female Half-Elf Commoner 5
Medium (5'7") Half-Elf, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 17 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)14 (+2) 12 (+1)12 (+1)
Skills Perception +4, Performance +4
Senses Passive Perception 14
Languages Common, Elven, Undercommon, Goblin
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 600 gp. Black pearl (1000 gp). Alexandrite (1000 gp). Moss agate (12 gp). Peridot (70 gp).


Social Check DCs


Trey Yaeldrin, Male Half-Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears suspenders and violet workpants. His shirt is brown, and he wears a heavy violet leather apron most of the time. His hair is short and red. His otherwise smooth face is marked with small tiny scars.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Trey grew up listening to his mother's many stories. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Joker. Flaws: Disease. Bonds: Adventurer, Family. Occupation: Fortune-teller

Voice: Mumbles to self between sentences

Attributes [hide]

Trey Yaeldrin, Male Half-Elf Commoner 13
Medium (4'10") Half-Elf, Neutral Good (CR 13)
Armor Class 12
Hit Points 50 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)11 (+0) 12 (+1)11 (+0)
Skills Intimidation +4, Survival +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2

Possessions: 3000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shax Decorum, Female Tiefling [Permalink]

Personal [hide]

Description: She typically wears a sleeveless long coat of deep black leather and dull brown iron scale mail. She has a moderate pudge and is not very fit. She wears a feathered hat to hide her balding. Her black eyes are slightly larger than normal.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Shax was born the youngest of three triplets. Her mother was very strict, and drilled into her lessons on being the perfect lady. Due to her spouse's obsession with being a Tailor they were divorced and she won custody of their daughter. She worked as a Hunter, and she later adopted a second daughter.

Motivation: To reunite with her absent mother.

Ideals: Impeccable. Flaws: Secretive. Bonds: Religious, Family. Occupation: Hunter

Voice: Aggressive tone

Attributes [hide]

Shax Decorum, Female Tiefling Rogue 8
Medium (5'8") Tiefling, Neutral Evil (CR 8)
Armor Class 14
Hit Points 50 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 16 (+3)10 (+0) 17 (+3)13 (+1)
Skills Deception +4, Insight +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +4

Possessions: 600 gp.


Social Check DCs

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