Foxilon Quickstep, Male Halfling [Permalink]
Personal [hide]
Description: The light-skinned man stands 3'2" and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His chestnut hair is smooth and relatively long. His green eyes dart from person to person to random spaces in the air.
Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. Flattery will make him almost putty in your hands.
History: Born in the east his family was never financially stable. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to protect his home
Ideals: Artistic, Fighting. Flaws: Selfish. Bonds: Poor, Mentor, Guardian. Occupation: Unemployed
Voice: French accent
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 16 (+3) | 14 (+2) | 15 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Auran, Elven
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 140 gp. 4 Holy water.
Azaki Arnuanna, Male Elf [Permalink]
Personal [hide]
Description: This late middle aged man very much looks the part of a Fletcher and is in decent physical shape. His golden hair is kept up in a ponytail inside a Stetson hat. His hazel eyes lackadaisically let the world flow into them.
Personality: He is mildly Elf supremacist, though he does not identify as such. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: From birth he was tutored by a cruel and relentless mentor. As a young adult he joined a group advocating for an improvement in Elven conditions. He then took over the family business and is one of the better Fletcher for hire.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he is unsatisfied with his job
Ideals: Opinionated. Flaws: Racist. Bonds: Job, Mentor, Debt. Occupation: Fletcher
Voice: High pitched and raspy
Attributes [hide]
Medium (5'3") Elf, Neutral Evil (CR 11)
Armor Class 12
Hit Points -3 (11d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 15 (+2) | 4 (-3) | 11 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 3d8-1, Ranged +6 / 3d8+2, Grapple +7
Possessions: 3100 gp. Fiery yellow corundum (700 gp). Sard (40 gp). Sardonyx (40 gp). Red spinel (160 gp). Coral (160 gp). Carnelian (40 gp). Freshwater pearl (6 gp). 1 Minor magic item.
Ulblyn Nimblefingers, Male Halfling [Permalink]
Personal [hide]
Description: This tall, slender man has a large white mantle and cape that has been intricately interwoven into his brown robe. His hair is always cut to a buzz. He wears large thick round spectacles.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He has a small toy that he constantly fidgets with.
History: Born in the north his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Knight hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He tends to his Knight job now, and dutifully fulfills any obligations he has.
Motivation: Wants a kiss; and he'd like to take his coworkers down a peg
Ideals: Disciplined. Flaws: Addict. Bonds: Poor, Job, Has a crush. Occupation: Knight
Voice: Hissing voice
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 18 (3d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 12 (+1) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp.
Ghesh Jerynomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears baggy green pantaloons and a grey scarf. His rusty crest is drawn into a tight pony tail with a rose scrunchie. He has several tiny ruby earrings on each ear.
Personality: A skeptical and narcissistic man, Ghesh's first love is himself. His second love is also himself. Energy wise he seems alert and responsive.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ghesh was born on a far western plains where he grew up under the tutelage of his mother, an expert Assassin. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Impeccable, Professionalism, Gifted. Bonds: Rich, Immigrant. Occupation: Assassin
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Evil (CR 12)
Armor Class 12
Hit Points 118 (12d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 14 (+2) | 18 (+4) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +8 / 3d10+4, Ranged +6 / 3d10+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 1 | 1 |
Possessions: 4000 sp. Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

