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NPC Generator

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Advanced [show]


Patrick Heiser, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He is portly but not overly obese. He wears his red hair up in a very large beehive style do. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: Confrontational and typically high on some drug or another. His job bores him to no end. He has decided to make it more interesting.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He moved out east to avoid the crime he committed. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Seeks redemption; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Fighting, Gifted. Flaws: Addict. Bonds: Adventurer, Criminal record. Occupation: Glassblower

Voice: Smoker's lung

Attributes [hide]

Patrick Heiser, Male Human Cleric 7
Medium (5'5") Human, True Neutral (CR 7)
Armor Class 13
Hit Points 23 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 9 (-1)7 (-2) 12 (+1)9 (-1)
Skills Performance +2, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 20000 cp. Lapis lazuli (9 gp).


Social Check DCs


Maynild Malcolms, Female Half-Elf [Permalink]

Personal [hide]

Description: She is wearing the road beaten gear of a warrior. Her skin is fair and her fingers are delicate and long. Her hair is short and golden. Her hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She always tries to repair and not replace. It was this mentality that drove her into the Jeweler business.

History: Gifted from a young age, Maynild studied abroad. Her first spouse was a Blacksmith, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: Regain custody of her son; and to unite with her brother

Ideals: Fighting, Philantrophist, Persistence, Gifted. Flaws: Antagonistic. Bonds: Family. Occupation: Jeweler

Voice: Scandinavian accent

Attributes [hide]

Maynild Malcolms, Female Half-Elf Druid 8
Medium (5'5") Half-Elf, Chaotic Good (CR 8)
Armor Class 10
Hit Points 47 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)16 (+3) 13 (+1)13 (+1)
Skills Acrobatics +3, Nature +6
Senses Passive Perception 11
Languages Common, Elven, Goblin, Aquan, Celestial
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126433

Possessions: 2000 sp.


Social Check DCs


Eva Hampton, Female Human [Permalink]

Personal [hide]

Description: She is well dressed, constantly wearing a brown suit, tan shirt, and black tie. Her silver hair is knotted and matted. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is mildly Human supremacist, though she does not identify as such. She does not trust anyone and sleeps with one eye open.

History: Born in the north her family was never financially stable. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Engraver. She now owns her own business.

Motivation: Gnomish compassion; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Racist, Insomniac. Bonds: Poor, Job. Occupation: Engraver

Voice: Smooth and feminine

Attributes [hide]

Eva Hampton, Female Human Cleric 9
Medium (4'11") Human, Chaotic Evil (CR 9)
Armor Class 13
Hit Points 50 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 12 (+1)11 (+0) 12 (+1)5 (-3)
Skills Athletics +7, Investigation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 3d4+4, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12644

Possessions: 1800 gp. Citrine (20 gp).


Social Check DCs


Gargax Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He likes to wear ponchos typically of a light black in addition to tight pants. His crest is black and curly. His gold eyes dart from person to person.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is obsessed with finding treasure.

History: Sold as a small child to a wizard, Gargax was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Over the years he perfected his riding and shooting skills. He left for the west, certain he would find work there.

Motivation: He has decided he is irredeemable; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Disciplined. Bonds: Immigrant, Adventurer, Mentor, Nature, Criminal record. Occupation: Guard

Voice: pre-pubescent

Attributes [hide]

Gargax Qyxpahrgh, Male Dragonborn Barbarian 5
Medium (6'3") Dragonborn, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 53 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)15 (+2) 11 (+0)11 (+0)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 10
Languages Common, Goblin, Orc
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3

Possessions: 500 gp. Golden yellow topaz (1000 gp). Golden pearl (60 gp). Red garnet (60 gp). 1 Minor magic item.


Social Check DCs

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