Rangrim Morigak, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a grey collared shirt and black pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He is bristling with hidden weapons, mostly warhammers and flails. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: A rival would like him out of the picture.
Ideals: Gifted. Bonds: Criminal record, Job, Religious, Adventurer. Occupation: Shoemaker
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 17 (+3) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: 4000 cp. 1 Masterwork Common Ranged Weapon.
Sun Of Passion, Male Tabaxi [Permalink]
Personal [hide]
Description: He usually wears his brown robe and has his dagger always slung over his shoulder. His cinnamon fur is still thick. His otherwise smooth face is marked with small tiny scars.
Personality: Confrontational and typically high on some drug or another. He does not trust anyone and sleeps with one eye open.
History: The child of a Seamstress, who enjoyed hunting, Sun was taken on many hunting expeditions. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Expand his business; and balancing his hectic life and new servant responsibilities is difficult
Flaws: Addict, Insomniac. Bonds: Nature, Religious, Job. Occupation: Servant
Voice: French accent
Attributes [hide]
Medium (6'10") Tabaxi, True Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 17 (+3) | 17 (+3) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 4 |
Possessions: 1400 sp.
Modean Haste, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with black colored cloaks and clothing. His brown hair is slicked back into a classic pompadour. He has a tattooed face.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He does not trust anyone and sleeps with one eye open.
History: A powerful wizard made him what he is. He found a children's book about a Tiefling Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Revenge; and a need for knowledge about a nearby landmark
Ideals: Opinionated. Flaws: Insomniac. Bonds: Mentor, Adventurer, Enemies. Occupation: Cartwright
Voice: Strong lisp
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Good (CR 8)
Armor Class 10
Hit Points 29 (8d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 13 (+1) | 12 (+1) | 10 (+0) | 21 (+5) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
Possessions: 400 gp. Freshwater pearl (5 gp). Chalcedony (60 gp).
Snafû Eastoft, Male Half-Orc [Permalink]
Personal [hide]
Description: This man tends to wear a large black jacket, and sports empty pouches on his belt. He wears a wide-brimmed hat to hide his balding. His violet eyes have a joyful gleam in them most of the time.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He got into the Architect business at a young age. He worked as a nervous Architect and found it very stressful. He has dedicated himself to building a better kind of golem.
Motivation: He is greedy; and wants his loneliness to end
Ideals: Athletic. Bonds: Rich, Job, Adventurer, Has a crush. Occupation: Architect
Voice: Slow speaker
Attributes [hide]
Medium (5'9") Half-Orc, True Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 8 (-1) | 14 (+2) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Druidic
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +4
Possessions: 4000 cp. Coral (70 gp).
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Their contribution stands as a beacon of hope for all adventurers!


