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NPC Generator

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Advanced [show]


Grigi Darlington, Female Half-Orc [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She is generally shirtless and showing off her tattooed chest. She wears her silver hair up in a very large beehive style do. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is calm most of the time but flees social interaction. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: She was born blind and as such lacked many opportunities for work. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Her relatives are trying to arrange a marriage; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Flaws: Shy, Disease. Bonds: Criminal record, Family. Occupation: Shoemaker

Voice: Tuts and clicks tongue

Attributes [hide]

Grigi Darlington, Female Half-Orc Fighter 7
Medium (6'1") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 50 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)12 (+1) 16 (+3)8 (-1)
Skills Medicine +6, Survival +6
Senses Passive Perception 13
Languages Common, Orc, Abyssal
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 200 gp. Star rose quartz (80 gp). Onyx (80 gp). Aquamarine (200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Katherine Iranapha, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a simple yellow robe with pastel stripes complete with hood. She keeps her long auburn hair kept up in a rat tail. She wears a mask on her face.

Personality: Stoic and calm, she prefers to meditate than take action. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She bought a greatsword and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To protect her home; and she has a rivalry with the church that dominates her actions

Ideals: Disciplined, Artistic. Bonds: Religious, Nature, Guardian. Occupation: Dilettante

Voice: Uses sign language

Attributes [hide]

Katherine Iranapha, Female Half-Elf Fighter 3
Medium (5'0") Half-Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)13 (+1) 15 (+2)14 (+2)
Skills History +3, Intimidation +4
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Valafar Wary, Male Tiefling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a custom-built plate barding that's adorned with black lining and desert motifs. He keeps his long red hair kept up in a rat tail. He has several tiny ruby earrings on each ear.

Personality: His tongue was cut out and he uses sign language. He pushes his goals aggressively. He is also a coward if confronted.

History: Valafar lived on a farm with his father, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has built up a small fortune and can afford his own way.

Motivation: He is terrified, and will act out of fear.

Flaws: Disease, Fearful. Bonds: Immigrant, Rich, Family. Occupation: Bowyer

Voice: Prounounces S like Z

Attributes [hide]

Valafar Wary, Male Tiefling Bard 3
Medium (5'2") Tiefling, Neutral Evil (CR 3)
Armor Class 13
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)12 (+1) 14 (+2)14 (+2)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 100 gp.


Social Check DCs


Sariel Nailo, Female Elf [Permalink]

Personal [hide]

Description: 5'4" and muscular, this eastern woman is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has wavy golden hair. Her otherwise smooth face is marked with small tiny scars.

Personality: Always inclined to offer people food she seems plenty friendly. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: The child of eastern immigrants she idolized her father. Through the years after Sariel was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Sariel's father didn't care for her much, and the feeling was mutual. She now owns her own business.

Motivation: Wants to work out more often.

Ideals: Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Job, Immigrant. Occupation: Brewer

Voice: pre-pubescent

Attributes [hide]

Sariel Nailo, Female Elf Monk 8
Medium (5'4") Elf, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 38 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)7 (-2) 15 (+2)11 (+0)
Skills Animal Handling +5, History +1
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 300 gp. Obsidian (5 gp).


Social Check DCs

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