Thomas Ridley, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He dresses in collared shirts and wears a proper scarf over his head. Beneath his clothing is a huge mess of scar tissue. His blonde hair is smooth and relatively long. He has gleaming, smiling amber eyes.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. After coming to the age of reason, Thomas took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He moves from town to town, unable to find a place to settle.
Motivation: He is currently in port desperately looking for someone to get him out; and wants to work out more often
Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Slave, Immigrant. Occupation: Baker
Voice: Old Prospector
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 22 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 9 (-1) | 18 (+4) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 700 sp. 2 Antitoxin. 6 Acid flasks.
Yurgunn Loderr, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her auburn hair is heavily combed to the left. Her hazel eyes have a joyful gleam in them most of the time.
Personality: She is not truly malevolent, but she is obsessed with music. She constantly tries to fill her life with music. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Born in the north to a Barkeep, Yurgunn learned a great deal about her father's area of expertise. She was an athlete and attended two major summer competitions. She never won. She ran away from her former home and has been making her living as a Barkeep for the past few years.
Motivation: Wants to work out more often; and balancing her hectic life and new barkeep responsibilities is difficult
Ideals: Fighting, Athletic, Artistic. Flaws: Forgetful. Bonds: Job. Occupation: Barkeep
Voice: Squeaky
Attributes [hide]
Medium (3'10") Dwarf, Neutral Good (CR 5)
Armor Class 13
Hit Points 45 (5d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 17 (+3) | 16 (+3) | 16 (+3) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Aquan, Draconic
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 3 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: Just what you see.
Hrathy Hampton, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has relatively light skin and is very physically imposing due to her abundance of muscles. She wears her chestnut hair down. Her fierce hazel eyes like to dwell on things.
Personality: Hrathy speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She has all her life been fascinated with poetry.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. While she appears to be a normal Half-Orc, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She is untrained/undisciplined, which makes her dangerous.
Motivation: Her spouse's relatives view her with great suspicion; and she has a rivalry with the church that dominates her actions
Ideals: Impeccable, Artistic. Flaws: Insane. Bonds: Religious, Family. Occupation: Priest
Voice: Relaxed voice
Attributes [hide]
Medium (4'7") Half-Orc, Neutral Evil (CR 7)
Armor Class 13
Hit Points 46 (7d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 16 (+3) | 7 (-2) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Giant
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +6
Possessions: 4000 sp. 1 Minor magic item.
John Clapham, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He very much looks the part of a Slave Trader. Beneath his clothing is a huge mess of scar tissue. His blonde hair is smooth and relatively long. He wears a mask on his face.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Born in the west to a Slave Trader, John learned a great deal about his mother's area of expertise. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was granted necromantic powers by his dying brother.
Motivation: Wants to open a new tavern; and to be a architect again
Ideals: Gifted. Flaws: Cynical. Bonds: Job, Poor, Slave. Occupation: Slave Trader
Voice: Old Prospector
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 11)
Armor Class 11
Hit Points 56 (11d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 12 (+1) | 15 (+2) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +8 / 3d8+4, Ranged +5 / 3d8+1, Grapple +5
Possessions: 50 pp. Hematite (15 gp). Jasper (40 gp). Malachite (15 gp). Carnelian (40 gp). Tourmaline (150 gp). Smoky quartz (40 gp). White pearl (150 gp). Chrysoberyl (150 gp). Chrysoprase (40 gp).
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Their contribution stands as a beacon of hope for all adventurers!

