Seraphina Shadowquick, Female Halfling [Permalink]
Personal [hide]
Description: A 2'8" western woman, she wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She wears her blonde hair up in a very large beehive style do. She has a tattooed face.
Personality: She is a Ploughman first and foremost. She believes firmly that knowledge should be universal. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Her parents moved while she was still in utero so she is the first generation to be born here. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. She became a Ploughman soon after.
Motivation: She is compelled to act according to her religious beliefs; and she has a rivalry with the church that dominates her actions
Flaws: Impulsive. Bonds: Job, Immigrant, Debt, Religious. Occupation: Ploughman
Voice: High pitched, excited
Attributes [hide]
Small (2'8") Halfling, Neutral Good (CR 6)
Armor Class 15
Hit Points 21 (6d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 19 (+4) | 10 (+0) | 10 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 |
Possessions: 7000 sp. Rose (70 gp). Bloodstone (70 gp).
Ranala Cobblelob, Female Gnome [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she prefers to wear blue pants and tee shirts. She wears her chestnut hair down. Her eyes are brown.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Born in the north to a Glassblower, Ranala learned a great deal about her father's area of expertise. Like her father and her sister before her, after school she went straight into learning to become a Glassblower. She got away from her former life and has fallen to alcoholism.
Motivation: She would like to get married and retire; and she wants to get laid
Ideals: Gifted. Flaws: Addict. Bonds: Job, Has a crush. Occupation: Glassblower
Voice: Scottish accent
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 10)
Armor Class 13
Hit Points 65 (10d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 15 (+2) | 14 (+2) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Celestial, Terran
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 4 | 4 |
Possessions: 1000 gp. Eyepatch with mock eye of sapphire and moonstone (2100 gp).
Meriele Qualanthri, Female Elf [Permalink]
Personal [hide]
Description: Standing 5'1", this woman wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her silver hair is lengthy. Her violet eyes dart from person to person.
Personality: Abrasive and pushy, she has a hard time making friends. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She was raised in a forest tribe. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Meriele took refuge in the old dungeon and found the beat up monstrous two handed axe and armor she uses now. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Meet up once more with her childhood friend; and expand her business
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Nature, Adventurer, Job. Occupation: Cartwright
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'1") Elf, Chaotic Good (CR 5)
Armor Class 10
Hit Points 36 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 13 (+1) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 300 gp.
Grai Browning, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her long golden hair is drawn into a two foot long braid. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She can speak with the recently deceased. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Her parents enrolled her in a Expert school at a young age so that she could practice her psionic talents. She now mingles about in high society.
Motivation: To get a good night's sleep; and she is greedy
Ideals: Gifted, Optimist. Flaws: Disease, Insomniac. Bonds: In love, Rich. Occupation: Shoemaker
Voice: Strong lisp
Attributes [hide]
Medium (5'5") Half-Orc, Lawful Evil (CR 13)
Armor Class 14
Hit Points 101 (13d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 18 (+4) | 18 (+4) | 8 (-1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +8 / 4d4+4, Ranged +8 / 4d4+4, Grapple +4
Possessions: Bloodstone (80 gp). Alexandrite (1100 gp). Lapis lazuli (15 gp). Aquamarine (1100 gp). Rose (80 gp). Chalcedony (80 gp). Tourmaline (50 gp). Coral (50 gp). Jasper (80 gp). Alexandrite (1100 gp). Aquamarine (1100 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

