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NPC Generator

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Advanced [show]


Tricking In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She is bristling with hidden weapons, mostly nunchakus and warhammers. Her beige fur is still thick. Her hazel eyes are slightly larger than normal.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is a ruthless business woman, a trait she acquired from her father.

History: She was born at the edge of vast mountains. She was an apprentice working in her father's forge. She bought a nunchaku and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Money/treasure.

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Criminal record, Nature, Job. Occupation: Marshal

Voice: Spanish accent

Attributes [hide]

Tricking In the Wind, Female Tabaxi Aristocrat 6
Medium (5'2") Tabaxi, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 36 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 11 (+0)9 (-1) 14 (+2)18 (+4)
Skills Acrobatics +7, Animal Handling +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +5

Possessions: 1000 gp. Malachite (8 gp). Eye agate (8 gp). Tourmaline (80 gp). Eye agate (8 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rimmon Prudence, Male Tiefling [Permalink]

Personal [hide]

Description: This late middle aged man wears dull green sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortspear, just in case and is in decent physical shape. His hair is red and curly. His white eyes peer out from beneath his deerstalker green hat.

Personality: He is irascible and easily irritated. The war was a terrible time for him, and Rimmon does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born to a Masseuse, his mother struggled to pay the bills. His mother was a soldier and died while he was still young. Rimmon was left his mother's suit of armor and trained in its use and care. After a long history of fighting, Rimmon and his spouse have recently divorced.

Motivation: He wants nothing more than to rejoin the army; and he is not mentally stable, and does not behave rationally

Flaws: Antagonistic, Insane, Depressed. Bonds: Military, Poor. Occupation: Bookbinder

Voice: Creaky witch voice

Attributes [hide]

Rimmon Prudence, Male Tiefling Barbarian 3
Medium (6'1") Tiefling, Chaotic Good (CR 3)
Armor Class 12
Hit Points 15 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)15 (+2) 15 (+2)14 (+2)
Skills Insight +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Celestial, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Maynild Harrington, Female Human [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears a grey costume with the symbols of strength on her torso. Her moppish blonde hair is in a traditional bowl cut. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Human in existence. She is obsessed with finding treasure.

History: She was born blind and as such lacked many opportunities for work. When money was particularly tight she was walking through alleys when she overheard a Blacksmith hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. During her travels, Maynild and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Maynild discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Maynild fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: To reunite with her old friends.

Ideals: Justice. Flaws: Addict, Disease. Bonds: Adventurer, Poor. Occupation: Blacksmith

Voice: Gruff and masculine

Attributes [hide]

Maynild Harrington, Female Human Barbarian 1
Medium (5'11") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)13 (+1) 9 (-1)6 (-2)
Skills Perception +1, Persuasion +0
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 20 gp. Silver-plated steel longsword with jet jewel in hilt (300 gp). 1 Banded mail.


Social Check DCs


Nogu Dryden, Female Half-Orc [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a white coat over a green low-cut shirt, and a deerstalker hat upon her head. She has shaved her head bald. Her fierce blue eyes like to dwell on things.

Personality: She dislikes all the random violence that takes place in the north. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: Nogu was raised in a hard working conservative environment. She dropped out of school before completing her studies. She became a Mercenary soon after.

Motivation: She has a crush on the local Blacksmith; and to settle down with her crush

Ideals: Pacifist, Logical. Bonds: In love, Job, Has a crush. Occupation: Mercenary

Voice: Aggressive tone

Attributes [hide]

Nogu Dryden, Female Half-Orc Adept 11
Medium (5'2") Half-Orc, True Neutral (CR 11)
Armor Class 9
Hit Points 57 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 12 (+1)17 (+3) 8 (-1)10 (+0)
Skills Arcana +7, Insight +3
Senses Passive Perception 9
Languages Common, Orc, Ignan, Gnome, Goblin
Attacks Melee +7 / 3d8+3, Ranged +3 / 3d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 260 pp. Silver comb with moonstones (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). Sapphire pendant on gold chain (600 gp).


Social Check DCs

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