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NPC Generator

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Advanced [show]


Flame Of Passion, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a pastel coat. He carries with him a set of hand crossbows on his belt, each one with a amber on the hilt. He keeps his black fur in a flapper bob. This amber eyed easterner is not easily forgotten.

Personality: He speaks before he thinks and is too direct. Energy wise he seems alert and responsive.

History: He was born blind and as such lacked many opportunities for work. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Seeks redemption; and he has comitted a past crime that haunts him to this day

Ideals: Fighting, Professionalism. Flaws: Impulsive, Disease. Bonds: Criminal record. Occupation: Mayor

Voice: Uses lots of figures of speech

Attributes [hide]

Flame Of Passion, Male Tabaxi Expert 13
Medium (6'5") Tabaxi, True Neutral (CR 13)
Armor Class 12
Hit Points 19 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 5 (-3)10 (+0) 14 (+2)15 (+2)
Skills History +4, Survival +6
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 4d4+3, Ranged +6 / 4d4+2, Grapple +3

Possessions: 3000 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (180 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (180 gp). Silver ewer (90 gp). Brass mug with jade inlays (300 gp). Brass mug with jade inlays (300 gp). Large well-done wool tapestry (300 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (180 gp). 1 Minor magic item.


Social Check DCs


Bathin Wit, Male Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing the road beaten gear of a warrior. He has styled his black hair well, parting it to the left. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: The child of a Bowyer, who enjoyed hunting, Bathin was taken on many hunting expeditions. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. After a long history of fighting, Bathin and his spouse have recently divorced.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Addict, Terse, Antagonistic. Bonds: Mentor, Nature. Occupation: Marshal

Voice: Rhymes sentences (sorry)

Attributes [hide]

Bathin Wit, Male Tiefling Warrior 9
Medium (5'5") Tiefling, Lawful Good (CR 9)
Armor Class 11
Hit Points 95 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)13 (+1) 11 (+0)10 (+0)
Skills Insight +3
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Caramip Fiddlefen, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She wears a small hat to cover her moderate length red hair. Her eyes are a pleasant hazel.

Personality: She hates dire rats. She views them as having robbed her home of its proper glory. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: Caramip lived on a farm with her mother, near the main road leading to a nearby town. She took after her mother in leading caravans. Because they were valued, her mother taught her to defend herself. When her mother died while fighting dire rats, the young Caramip began to lead the lost caravan. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Caramip was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the dire rats.

Motivation: To end her boredom; and she seems to be bored by most things

Ideals: Impeccable, Entrepeneur. Flaws: Mundane. Bonds: Enemies, Family. Occupation: Mercenary

Voice: Aggressive tone

Attributes [hide]

Caramip Fiddlefen, Female Gnome Barbarian 11
Small (3'1") Gnome, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 100 (11d12)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)10 (+0) 15 (+2)14 (+2)
Skills Athletics +6, Intimidation +6
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +6

Possessions: 19000 sp. Amber (60 gp). Azurite (4 gp). Black opal (1500 gp). Aquamarine (900 gp). Amber (60 gp). Fiery yellow corundum (1500 gp). 1 Minor magic item.


Social Check DCs


Bharash Raghthroknaar, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears a green coat over a tan low-cut shirt, and a small hat upon his head. His silver crest has been sun bleached extensively. His face is covered beneath a completely black helmet.

Personality: Abrasive and pushy, he has a hard time making friends. He plays an instrument quite well.

History: He was born in the west, but his parents moved at a very young age to the east. He was an athlete and attended two major summer competitions. He never won. He left for the west, certain he would find work there.

Motivation: He's repulsed by the PC; and wants to work out more often

Ideals: Artistic, Athletic. Flaws: Antagonistic. Bonds: Immigrant. Occupation: Barkeep

Voice: Strong lisp

Attributes [hide]

Bharash Raghthroknaar, Male Dragonborn Monk 1
Medium (6'6") Dragonborn, Chaotic Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)14 (+2) 7 (-2)17 (+3)
Skills Arcana +4, Survival +0
Senses Passive Perception 8
Languages Common, Auran, Ignan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 300 sp. 3 Smokesticks.


Social Check DCs

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